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Data/Tools/ezEditor/Localization/en/MeshAsset.txt
35 строк
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Jan Krassnigg
Made it easier to import static and animated meshes (#1542)
24 апр 2025, 20:38
Не верифицирован
24 апр 2025, 20:38
4cc6f2e
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# Asset Types Mesh;Mesh;;https://ezengine.net/pages/docs/graphics/meshes/mesh-asset.html # Component Types # UI MeshImport;Mesh # Enums ezMeshPrimitive::File;From File # Properties ezMaterialResourceSlot;Material Slot # Dynamic UI Prim.Sphere.Detail1;Sphere Segments;Number of segments in the sphere Prim.Sphere.Detail2;Sphere Stacks;Number of stacks in the sphere Prim.Torus.Detail1;Segments;Number of segments in the sphere Prim.Torus.Detail2;Ring Detail;Number of polygons in each segment Prim.Torus.Radius1;Inner Radius Prim.Torus.Radius2;Outer Radius Prim.GeoSphere.Detail;Subdivisions;How often to subdivide the sphere, adding more and more detail. Should be between 1 and 3. Prim.Cylinder.Detail;Detail;How detailed to make the rounding Prim.Cylinder.Radius1;Radius Top Prim.Cylinder.Radius2;Radius Bottom Prim.Cylinder.Angle;Angle;How much of the cylinder to use. 360 is the full cylinder, 180 is only half of it. Prim.Cylinder.Cap1;Cap Top;Whether to cap the top Prim.Cylinder.Cap2;Cap Bottom;Whether to cap the bottom Prim.Rect.Detail1;Tesselation X;Number subdivisions along the X axis Prim.Rect.Detail2;Tesselation Z;Number subdivisions along the Z axis