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Data/Tools/ezEditor/Localization/en/Editor.txt
304 строки
10 KB
Jan Krassnigg
Added asset check panel (#1982)
10 июл 2026, 11:44
Не верифицирован
10 июл 2026, 11:44
03b63d7
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# Editor Editor.OpenDashboard;Show Dash&board... Project.Open;Open Project... Project.Create;Create Project... Editor.LaunchFileserve;Launch Fileserve...;Launches the ezFileServe application. G.Inspector;Launch Inspector Editor.LaunchInspectorPlayer;For &ezPlayer (Port 1040);Launches ezInspector and connects to the ezPlayer telemetry port (1040). Editor.LaunchInspectorEditorEngine;For &Editor Engine (Port 1050);Launches ezInspector and connects to the Editor Engine process telemetry port (1050). Editor.LaunchTracy;Launch Tracy...;Launches the Tracy profiler application. Editor.Plugins;Editor Pl&ugins...;Opens the editor plugins dialog Editor.Shortcuts;Shortcuts...;Opens the shortcut configuration dialog Editor.Preferences;Preferences...;Opens the preferences dialog Editor.SaveProfiling;Save Editor Profiling Data;Saves profiling information about editor performance to file. See log for details. Editor.OpenVsCode;Open in Visual Studio Code Editor.DocsAndCommunity;Docs and Community... # Panels Panel.AssetBrowser;Asset Browser Panel.Log;Log Panel.AssetCurator;Asset Curator Panel.CVar;CVars Panel.LongOps;Background Operations Panel.AssetCheck;Check Assets # Property Widget CONTAINER_AddEntry;{0}: Add Entry POINTERWIDGET_Create;Create # Menus G.Project;&Project G.File;&File G.Edit;E&dit G.Panels;P&anels G.Scene;&Scene G.Asset;&Asset G.Tools;&Tools G.View;&View G.Help;&Help G.Project.Settings;Project Settings G.Plugins.Settings;Plugin Settings Panels.All;Show Panels # Engine Engine.ReloadResources;Reload Resources;Reloads resources, such as textures, if they have changed on disk. Engine.ReloadEngine;Reload Engine;Shuts down the engine process and restarts it. Makes it possible to reload custom DLLs. Engine.Tags;Tags...;Opens the tags configuration dialog # Project Project.ImportAsset;Import &Assets... Project.RecentDocuments.Menu;&Recently Opened Project.Close;Close Project G.Project.Cpp;C++ Project Project.SetupCppProject;&Setup C++ Plugin... Project.OpenCppProject;&Open in IDE Project.CompileCppProject;&Compile Plugin Project.RegenerateCppSolution;&Regenerate C++ Project Project.ExportProject;&Export Project... Project.PluginSelection;Plugin Selection... Project.DataDirectories;D&ata Directories... Project.InputConfig;&Input Configuration... Project.WindowConfig;&Window Configuration... Project.AssetProfiles;Asset Profiles... Project.ClearAssetCaches;Clear Asset Caches... # Document Document.Create;&Create... Document.Open;&Open... Document.Save;&Save Document.SaveAll;Save All Document.SaveAs;Save &As... Document.Close;Close Document.CloseAll;Close All Document.CloseAllButThis;Close All But This Document.OpenContainingFolder;Open in Explorer Document.MoveWindow;Move to Container Window Document.NewWindow;New Container Window Document.Undo;Undo Document.Redo;Redo # Help Help.CheckForUpdates;Check for Updates... Help.ReportProblem;Report a Problem... Help.AskQuestion;Ask a Question... # Assets Asset.Transform;Transform Asset;Transform: Creates the runtime data for this asset Asset.WriteDependencyDGML;Write Dependency DGML...;Creates a DGML file containing all transform and thumbnail dependencies this asset transitively depends on Asset.TransformAll;Transform All Assets;Transform All: Runs asset transformation on all modified assets Asset.ResaveAll;Resave All Assets;Opens every document and saves it. Used to get all documents to the latest version. Asset.CheckFilesystem;Check Filesystem;Checks for new or deleted assets on disk Asset.WriteLookupTable;Write Lookup Table Asset.Help;Open Asset Documentation;Open online documentation for this asset type Asset.CopyAssetGuid;Copy Asset Guid;Stores the assets GUID in the clipboard. Asset.SelectInAssetBrowser;Select in Asset Browser Asset.CameraMode;Camera Mode # Prefabs Prefabs.Menu;Prefabs Prefabs.UpdateAll;Update Prefabs Prefabs.Create;Create Prefab... Prefabs.Revert;Revert Prefab Prefabs.OpenDocument;Edit Prefab...;Opens the prefab template in a separate window for editing Prefabs.Unlink;Unlink from Template;The prefab instance is turned into a regular object with no connection to the original prefab Prefabs.ConvertToEngine;Convert to Engine Prefab Prefabs.ConvertToEditor;Convert to Editor Prefab # View View.RenderMode;Render Mode View.RenderPerspective;Perspective View.CameraUsageHint;Camera Usage Hint View.RenderPipeline;Render Pipeline View.ActivateRemoteProcess;Activate Remote Process View.LinkDeviceCamera;Link Camera on Remote Process View.LightMenu;Light Settings View.SkyBox;Enable Sky Box View.SkyLight;Enable Sky Light View.SkyLightCubeMap;Select Sky Light CubeMap... View.SkyLightIntensity;Sky Light Intensity View.DirectionalLight;Enable Directional Light View.DirLightAngle;Directional Light Angle View.DirectionalLightShadows;Directional Light Shadows View.DirLightIntensity;Directional Light Intensity View.Fog;Enable Fog View.SetAsDefault;Set As Default... ezViewRenderMode::None;Default ezViewRenderMode::TexCoordsUV0;Texture Coordinates (UV0) ezViewRenderMode::TexCoordsUV1;Texture Coordinates (UV1) ezViewRenderMode::DiffuseColorRange;Diffuse Color Range Check ezViewRenderMode::Occlusion;Ambient Occlusion ezViewRenderMode::StaticVsDynamic;Static vs. Dynamic # Common Common.Pause;Pause Common.Restart;Restart Common.Loop;Loop Common.Grid;Grid Common.Visualizers;Visualizers Common.Speed.Menu;Speed Common.Speed.01;10% Common.Speed.025;25% Common.Speed.05;50% Common.Speed.1;100% Common.Speed.15;150% Common.Speed.2;200% Common.Speed.3;300% Common.Speed.4;400% Common.Speed.5;500% Common.Speed.10;1000% # Selection Selection.Copy;Copy Selection.Paste;Paste Selection.PasteAsChild;Paste as Child;Pastes the copied objects as child nodes of the selected object. Selection.PasteAtOriginalLocation;Paste at Original Location;Pastes the copied objects at their original location. Selection.Delete;Delete Selection.ShowInScenegraph;Show in Scenegraph Selection.FocusSingleView;Focus on Selection Selection.FocusAllViews;Focus All Views on Selection Selection.GroupItems;Group Selection.HideItems;Hide Selected Selection.HideUnselectedItems;Hide Unselected Selection.ShowHidden;Show Hidden Objects Selection.CreateEmptyChildObject;Create Empty Child Object Selection.CreateEmptyObjectAtPosition;Create Object Here Selection.DuplicateSpecial;Duplicate... Selection.DeltaTransform;Delta Transform... Selection.Attach;Attach to This Selection.Detach;Detach Selection.CopyReference;Copy Object Reference Selection.SelectParent;Select Parent Object Selection.SetActiveParent;Set Active Parent Selection.ClearActiveParent;Clear Active Parent Selection.UndoSelection;Undo Selection Change;Reverts the last change to the object selection. # Profile Configs ezRenderPipelineProfileConfig;Render Pipelines ezTextureAssetProfileConfig;Texture Assets ezCoreRenderProfileConfig;Rendering Options # Gizmo G.Gizmos;Edit Mode Gizmo.Translation.Snap.Dropdown;Position Snapping;Position Snapping: Hold SHIFT while dragging gizmo for no snapping. Gizmo.Rotation.Snap.Dropdown;Rotation Snapping;Rotation Snapping: Hold SHIFT while dragging gizmo for no snapping. Gizmo.Scale.Snap.Dropdown;Scale Snapping;Scale Snapping: Hold SHIFT while dragging gizmo for no snapping. Gizmo.Mode.Select;Select Gizmo.Mode.Translate;Translate Gizmo.Mode.Rotate;Rotate Gizmo.Mode.Scale;Scale Gizmo.Mode.DragToPosition;Drag To Position Gizmo.Mode.GreyBoxing;Grey-Boxing Gizmo.TransformSpace;Transform in World Space Gizmo.MoveParentOnly;Transform Parent Only Gizmo.Rotation.Snap.0_Degree;No Rotation Snap Gizmo.Rotation.Snap.1_Degree;1 Degree Gizmo.Rotation.Snap.5_Degree;5 Degree Gizmo.Rotation.Snap.10_Degree;10 Degree Gizmo.Rotation.Snap.15_Degree;15 Degree Gizmo.Rotation.Snap.30_Degree;30 Degree Gizmo.Rotation.Snap.22_5_Degree;22.5 Degree Gizmo.Rotation.Snap.45_Degree;45 Degree Gizmo.Rotation.Snap.90_Degree;90 Degree Gizmo.Scale.Snap.0;No Scale Snap Gizmo.Scale.Snap.4;4 Gizmo.Scale.Snap.2;2 Gizmo.Scale.Snap.1;1 Gizmo.Scale.Snap.0_5;0.5 Gizmo.Scale.Snap.0_25;0.25 Gizmo.Scale.Snap.0_125;0.125 Gizmo.Translate.Snap.Menu;Position Snap Gizmo.Translate.Snap.PivotToGrid;Snap Pivot To Grid Gizmo.Translate.Snap.ObjectsToGrid;Snap Each Object To Grid Gizmo.Translate.Snap.0;No Position Snap Gizmo.Translate.Snap.10;10m Gizmo.Translate.Snap.8;8 m Gizmo.Translate.Snap.5;5 m Gizmo.Translate.Snap.4;4 m Gizmo.Translate.Snap.2;2 m Gizmo.Translate.Snap.1;1 m Gizmo.Translate.Snap.0_5;50 cm Gizmo.Translate.Snap.0_25;25 cm Gizmo.Translate.Snap.0_2;20 cm Gizmo.Translate.Snap.0_125;12.5 cm Gizmo.Translate.Snap.0_1;10 cm Gizmo.Translate.Snap.0_05;5 cm Gizmo.Translate.Snap.0_01;1 cm Gizmo.SnapSettings;Snap Settings # GameObjectContext GameObjectContext.PickContextScene;Pick Context Scene... GameObjectContext.PickContextObject;Use Object as Context GameObjectContext.ClearContextObject;Clear Context Object ezSceneViewPerspective::Orthogonal_Front;Ortho Front ezSceneViewPerspective::Orthogonal_Right;Ortho Right ezSceneViewPerspective::Orthogonal_Top;Ortho Top ezSceneViewPerspective::Perspective;Perspective # VariantType ezVariantType::Bool;Bool ezVariantType::Int8;Int8 ezVariantType::UInt8;UInt8 ezVariantType::Int16;Int16 ezVariantType::UInt16;UInt16 ezVariantType::Int32;Int32 ezVariantType::UInt32;UInt32 ezVariantType::Int64;Int64 ezVariantType::UInt64;UInt64 ezVariantType::Float;Float ezVariantType::Double;Double ezVariantType::Color;Color ezVariantType::Vector2;Vector2 ezVariantType::Vector3;Vector3 ezVariantType::Vector4;Vector4 ezVariantType::Vector2I;Vector2I ezVariantType::Vector3I;Vector3I ezVariantType::Vector4I;Vector4I ezVariantType::Vector2U;Vector2U ezVariantType::Vector3U;Vector3U ezVariantType::Vector4U;Vector4U ezVariantType::Quaternion;Quaternion ezVariantType::Matrix3;Matrix3 ezVariantType::Matrix4;Matrix4 ezVariantType::Transform;Transform ezVariantType::String;String ezVariantType::StringView;StringView ezVariantType::DataBuffer;DataBuffer ezVariantType::Time;Time ezVariantType::Uuid;Uuid ezVariantType::Angle;Angle ezVariantType::ColorGamma;ColorGamma # Compiler Preferences ezCppProject::CppIDE;C++ IDE ezCompilerPreferences::CppCompiler;C++ Compiler # Window Layouts WindowLayout;Editor Layout Layout.DefaultPinned;Default (Pinned) Layout.DefaultUnpinned;Default (Unpinned) Layout.AbBottom;Asset Browser at Bottom Layout.SaveLayout;Save Layout Layout.LoadLayout;Load Layout