/
redgpu
/
ezEngine
Обзор
Документация
Войти
/
redgpu
/
ezEngine
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
dev
Data/Tools/ezEditor/CppProject/CppSource/CppProjectPlugin/CppProjectPluginPCH.h
44 строки
2 KB
Jan Krassnigg
Improvements for the PacMan sample (#878)
28 фев 2023, 16:44
Не верифицирован
28 фев 2023, 16:44
5acfdf7
Код
Авторство
О чём код?
#pragma once #include <Foundation/Basics.h> #include <CppProjectPlugin/CppProjectPluginDLL.h> #include <Core/Collection/CollectionResource.h> #include <Core/Input/Declarations.h> #include <Core/Input/InputManager.h> #include <Core/Interfaces/PhysicsWorldModule.h> #include <Core/Interfaces/SoundInterface.h> #include <Core/Prefabs/PrefabResource.h> #include <Core/ResourceManager/ResourceHandle.h> #include <Core/ResourceManager/ResourceManager.h> #include <Core/Utils/Blackboard.h> #include <Core/World/Component.h> #include <Core/World/ComponentManager.h> #include <Core/World/Declarations.h> #include <Core/World/World.h> #include <Core/WorldSerializer/WorldReader.h> #include <Core/WorldSerializer/WorldWriter.h> #include <Foundation/Configuration/CVar.h> #include <Foundation/Configuration/Singleton.h> #include <Foundation/Containers/Deque.h> #include <Foundation/IO/FileSystem/FileReader.h> #include <Foundation/IO/FileSystem/FileWriter.h> #include <Foundation/IO/MemoryStream.h> #include <Foundation/Logging/Log.h> #include <Foundation/Serialization/ReflectionSerializer.h> #include <Foundation/Types/Bitflags.h> #include <Foundation/Types/SharedPtr.h> #include <Foundation/Types/Uuid.h> #include <GameEngine/DearImgui/DearImgui.h> #include <GameEngine/GameApplication/GameApplication.h> #include <GameEngine/GameState/FallbackGameState.h> #include <GameEngine/GameState/GameState.h> #include <GameEngine/Gameplay/InputComponent.h> #include <Imgui/imgui.h> #include <RendererCore/Debug/DebugRenderer.h> #include <RendererCore/Material/MaterialResource.h> #include <RendererCore/Meshes/MeshComponent.h> #include <RendererCore/Pipeline/View.h> #include <RendererCore/RenderWorld/RenderWorld.h> #include <Utilities/DataStructures/GameGrid.h>