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Data/Samples/Testing Chambers/RuntimeConfigs/InputConfig.ddl
380 строк
5 KB
Jan Krassnigg
Moved config files needed at runtime into dedicated sub-folder (#891)
14 мар 2023, 22:04
Не верифицирован
14 мар 2023, 22:04
d6a0f3f
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InputAction { string %Set{"Player"} string %Action{"MoveForwards"} bool %TimeScale{false} Slot { string %Key{"keyboard_w"} float %Scale{1} } Slot { string %Key{"controller0_leftstick_posy"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"MoveBackwards"} bool %TimeScale{false} Slot { string %Key{"keyboard_s"} float %Scale{1} } Slot { string %Key{"controller0_leftstick_negy"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"StrafeLeft"} bool %TimeScale{false} Slot { string %Key{"keyboard_a"} float %Scale{1} } Slot { string %Key{"controller0_leftstick_negx"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"StrafeRight"} bool %TimeScale{false} Slot { string %Key{"keyboard_d"} float %Scale{1} } Slot { string %Key{"controller0_leftstick_posx"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"Jump"} bool %TimeScale{false} Slot { string %Key{"keyboard_space"} float %Scale{1} } Slot { string %Key{"controller0_button_a"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"Run"} bool %TimeScale{false} Slot { string %Key{"keyboard_left_shift"} float %Scale{1} } Slot { string %Key{"controller0_button_x"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"RotateLeft"} bool %TimeScale{true} Slot { string %Key{"keyboard_left"} float %Scale{1} } Slot { string %Key{"controller0_rightstick_negx"} float %Scale{3} } Slot { string %Key{"mouse_move_negx"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"RotateRight"} bool %TimeScale{true} Slot { string %Key{"keyboard_right"} float %Scale{1} } Slot { string %Key{"controller0_rightstick_posx"} float %Scale{3} } Slot { string %Key{"mouse_move_posx"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"Use"} bool %TimeScale{false} Slot { string %Key{"keyboard_e"} float %Scale{1} } Slot { string %Key{"controller0_button_b"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"Shoot"} bool %TimeScale{false} Slot { string %Key{"mouse_button_0"} float %Scale{1} } Slot { string %Key{"controller0_right_trigger"} float %Scale{1} } Slot { string %Key{"keyboard_right_ctrl"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"Crouch"} bool %TimeScale{false} Slot { string %Key{"keyboard_left_ctrl"} float %Scale{1} } Slot { string %Key{"controller0_left_shoulder"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"LookUp"} bool %TimeScale{true} Slot { string %Key{"keyboard_up"} float %Scale{1} } Slot { string %Key{"controller0_rightstick_posy"} float %Scale{1} } Slot { string %Key{"mouse_move_negy"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"LookDown"} bool %TimeScale{true} Slot { string %Key{"keyboard_down"} float %Scale{1} } Slot { string %Key{"controller0_rightstick_negy"} float %Scale{1} } Slot { string %Key{"mouse_move_posy"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"Flashlight"} bool %TimeScale{false} Slot { string %Key{"keyboard_f"} float %Scale{1} } Slot { string %Key{"controller0_button_y"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"SwitchWeapon1"} bool %TimeScale{true} Slot { string %Key{"keyboard_1"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"SwitchWeapon2"} bool %TimeScale{true} Slot { string %Key{"keyboard_2"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"SwitchWeapon3"} bool %TimeScale{true} Slot { string %Key{"keyboard_3"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"SwitchWeapon4"} bool %TimeScale{true} Slot { string %Key{"keyboard_4"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"SwitchWeapon5"} bool %TimeScale{true} Slot { string %Key{"keyboard_5"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"SwitchWeapon6"} bool %TimeScale{true} Slot { string %Key{"keyboard_6"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"SwitchWeapon7"} bool %TimeScale{true} Slot { string %Key{"keyboard_7"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"Reload"} bool %TimeScale{true} Slot { string %Key{"keyboard_r"} float %Scale{1} } Slot { string %Key{"controller0_button_x"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"SwitchWeapon0"} bool %TimeScale{true} Slot { string %Key{"keyboard_0"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"Teleport"} bool %TimeScale{true} Slot { string %Key{"keyboard_q"} float %Scale{1} } } InputAction { string %Set{"Player"} string %Action{"Aim"} bool %TimeScale{false} Slot { string %Key{"mouse_button_1"} float %Scale{1} } Slot { string %Key{"controller0_left_trigger"} float %Scale{1} } }