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Data/Samples/RTS/CppSource/RTSPlugin/Components/TorpedoComponent.h
41 строка
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Jan Krassnigg
C++ Project Generation now also builds stand-alone game exe (#1465)
30 дек 2024, 12:59
Не верифицирован
30 дек 2024, 12:59
d369e9b
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#pragma once #include <RTSPlugin/RTSPluginDLL.h> #include <Core/World/ComponentManager.h> struct RtsMsgSetTarget; using RtsTorpedoComponentManager = ezComponentManagerSimple<class RtsTorpedoComponent, ezComponentUpdateType::WhenSimulating>; class EZ_RTSPLUGIN_DLL RtsTorpedoComponent : public ezComponent { EZ_DECLARE_COMPONENT_TYPE(RtsTorpedoComponent, ezComponent, RtsTorpedoComponentManager); public: RtsTorpedoComponent(); ~RtsTorpedoComponent(); ////////////////////////////////////////////////////////////////////////// // ezComponent interface virtual void SerializeComponent(ezWorldWriter& inout_stream) const override; virtual void DeserializeComponent(ezWorldReader& inout_stream) override; ////////////////////////////////////////////////////////////////////////// // Properties public: float m_fSpeed = 10.0f; ezInt16 m_iDamage = 10; ////////////////////////////////////////////////////////////////////////// // public: void OnMsgSetTarget(RtsMsgSetTarget& ref_msg); protected: void Update(); ezGameObjectHandle m_hTargetObject; ezVec2 m_vTargetPosition; };