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Data/Samples/RTS/CppSource/RTSPlugin/Components/ComponentMessages.cpp
40 строк
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Jan Krassnigg
C++ Project Generation now also builds stand-alone game exe (#1465)
30 дек 2024, 12:59
Не верифицирован
30 дек 2024, 12:59
d369e9b
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#include <RTSPlugin/RTSPluginPCH.h> #include <RTSPlugin/Components/ComponentMessages.h> // clang-format off EZ_IMPLEMENT_MESSAGE_TYPE(RtsMsgNavigateTo); EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(RtsMsgNavigateTo, 1, ezRTTIDefaultAllocator<RtsMsgNavigateTo>) EZ_END_DYNAMIC_REFLECTED_TYPE; EZ_IMPLEMENT_MESSAGE_TYPE(RtsMsgStopNavigation); EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(RtsMsgStopNavigation, 1, ezRTTIDefaultAllocator<RtsMsgStopNavigation>) EZ_END_DYNAMIC_REFLECTED_TYPE; EZ_IMPLEMENT_MESSAGE_TYPE(RtsMsgArrivedAtLocation); EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(RtsMsgArrivedAtLocation, 1, ezRTTIDefaultAllocator<RtsMsgArrivedAtLocation>) EZ_END_DYNAMIC_REFLECTED_TYPE; EZ_IMPLEMENT_MESSAGE_TYPE(RtsMsgAssignPosition); EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(RtsMsgAssignPosition, 1, ezRTTIDefaultAllocator<RtsMsgAssignPosition>) EZ_END_DYNAMIC_REFLECTED_TYPE; EZ_IMPLEMENT_MESSAGE_TYPE(RtsMsgSetTarget); EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(RtsMsgSetTarget, 1, ezRTTIDefaultAllocator<RtsMsgSetTarget>) EZ_END_DYNAMIC_REFLECTED_TYPE; EZ_IMPLEMENT_MESSAGE_TYPE(RtsMsgApplyDamage); EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(RtsMsgApplyDamage, 1, ezRTTIDefaultAllocator<RtsMsgApplyDamage>) EZ_END_DYNAMIC_REFLECTED_TYPE; EZ_IMPLEMENT_MESSAGE_TYPE(RtsMsgUnitHealthStatus); EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(RtsMsgUnitHealthStatus, 1, ezRTTIDefaultAllocator<RtsMsgUnitHealthStatus>) EZ_END_DYNAMIC_REFLECTED_TYPE; EZ_IMPLEMENT_MESSAGE_TYPE(RtsMsgGatherUnitStats); EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(RtsMsgGatherUnitStats, 1, ezRTTIDefaultAllocator<RtsMsgGatherUnitStats>) EZ_END_DYNAMIC_REFLECTED_TYPE; // clang-format on