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Code/UnitTests/GameEngineTest/CMakeLists.txt
44 строки
852 B
Jan Krassnigg
Integrated Kraut tree editing into EZ Kraut asset (#1873)
22 мар 2026, 14:01
Не верифицирован
22 мар 2026, 14:01
ab7bce8
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ez_cmake_init() ez_requires_renderer() # Get the name of this folder as the project name get_filename_component(PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME_WE) ez_create_target(APPLICATION ${PROJECT_NAME}) target_link_libraries(${PROJECT_NAME} PUBLIC TestFramework GameEngine RendererCore Utilities ParticlePlugin ProcGenPlugin VisualScriptPlugin ) if (EZ_3RDPARTY_KRAUT_SUPPORT) target_link_libraries(${PROJECT_NAME} PUBLIC KrautPlugin ) endif() if (EZ_3RDPARTY_ANGELSCRIPT_SUPPORT) target_link_libraries(${PROJECT_NAME} PUBLIC AngelScriptPlugin ) endif() if (EZ_BUILD_RMLUI AND (EZ_CMAKE_PLATFORM_WINDOWS OR EZ_CMAKE_PLATFORM_LINUX)) target_link_libraries(${PROJECT_NAME} PUBLIC RmlUiPlugin ) endif() ez_add_renderers(${PROJECT_NAME}) ez_ci_add_test(${PROJECT_NAME} NEEDS_HW_ACCESS)