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Code/ThirdParty/ozz/base/maths/math_archive.cc
125 строк
6 KB
Jan Krassnigg
Updated ozz to latest version
25 фев 2024, 20:16
Не верифицирован
25 фев 2024, 20:16
46dbc55
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//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #include "ozz/base/maths/math_archive.h" #include <cassert> #include "ozz/base/io/archive.h" #include "ozz/base/maths/box.h" #include "ozz/base/maths/quaternion.h" #include "ozz/base/maths/rect.h" #include "ozz/base/maths/transform.h" #include "ozz/base/maths/vec_float.h" namespace ozz { namespace io { void Extern<math::Float2>::Save(OArchive& _archive, const math::Float2* _values, size_t _count) { _archive << MakeArray(&_values->x, 2 * _count); } void Extern<math::Float2>::Load(IArchive& _archive, math::Float2* _values, size_t _count, uint32_t _version) { (void)_version; _archive >> MakeArray(&_values->x, 2 * _count); } void Extern<math::Float3>::Save(OArchive& _archive, const math::Float3* _values, size_t _count) { _archive << MakeArray(&_values->x, 3 * _count); } void Extern<math::Float3>::Load(IArchive& _archive, math::Float3* _values, size_t _count, uint32_t _version) { (void)_version; _archive >> MakeArray(&_values->x, 3 * _count); } void Extern<math::Float4>::Save(OArchive& _archive, const math::Float4* _values, size_t _count) { _archive << MakeArray(&_values->x, 4 * _count); } void Extern<math::Float4>::Load(IArchive& _archive, math::Float4* _values, size_t _count, uint32_t _version) { (void)_version; _archive >> MakeArray(&_values->x, 4 * _count); } void Extern<math::Quaternion>::Save(OArchive& _archive, const math::Quaternion* _values, size_t _count) { _archive << MakeArray(&_values->x, 4 * _count); } void Extern<math::Quaternion>::Load(IArchive& _archive, math::Quaternion* _values, size_t _count, uint32_t _version) { (void)_version; _archive >> MakeArray(&_values->x, 4 * _count); } void Extern<math::Transform>::Save(OArchive& _archive, const math::Transform* _values, size_t _count) { _archive << MakeArray(&_values->translation.x, 10 * _count); } void Extern<math::Transform>::Load(IArchive& _archive, math::Transform* _values, size_t _count, uint32_t _version) { (void)_version; _archive >> MakeArray(&_values->translation.x, 10 * _count); } void Extern<math::Box>::Save(OArchive& _archive, const math::Box* _values, size_t _count) { _archive << MakeArray(&_values->min.x, 6 * _count); } void Extern<math::Box>::Load(IArchive& _archive, math::Box* _values, size_t _count, uint32_t _version) { (void)_version; _archive >> MakeArray(&_values->min.x, 6 * _count); } void Extern<math::RectFloat>::Save(OArchive& _archive, const math::RectFloat* _values, size_t _count) { _archive << MakeArray(&_values->left, 4 * _count); } void Extern<math::RectFloat>::Load(IArchive& _archive, math::RectFloat* _values, size_t _count, uint32_t _version) { (void)_version; _archive >> MakeArray(&_values->left, 4 * _count); } void Extern<math::RectInt>::Save(OArchive& _archive, const math::RectInt* _values, size_t _count) { _archive << MakeArray(&_values->left, 4 * _count); } void Extern<math::RectInt>::Load(IArchive& _archive, math::RectInt* _values, size_t _count, uint32_t _version) { (void)_version; _archive >> MakeArray(&_values->left, 4 * _count); } } // namespace io } // namespace ozz