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Code/ThirdParty/ozz/animation/runtime/track.cc
165 строк
6 KB
Jan Krassnigg
Updated ozz, fixed IK, anim clip import, enabled auto scene transform (#1546)
26 апр 2025, 09:55
Не верифицирован
26 апр 2025, 09:55
6d06ad7
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//----------------------------------------------------------------------------// // // // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation // // and distributed under the MIT License (MIT). // // // // Copyright (c) Guillaume Blanc // // // // Permission is hereby granted, free of charge, to any person obtaining a // // copy of this software and associated documentation files (the "Software"), // // to deal in the Software without restriction, including without limitation // // the rights to use, copy, modify, merge, publish, distribute, sublicense, // // and/or sell copies of the Software, and to permit persons to whom the // // Software is furnished to do so, subject to the following conditions: // // // // The above copyright notice and this permission notice shall be included in // // all copies or substantial portions of the Software. // // // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // // DEALINGS IN THE SOFTWARE. // // // //----------------------------------------------------------------------------// #include "ozz/animation/runtime/track.h" #include <cassert> #include "ozz/base/io/archive.h" #include "ozz/base/log.h" #include "ozz/base/maths/math_archive.h" #include "ozz/base/maths/math_ex.h" #include "ozz/base/memory/allocator.h" namespace ozz { namespace animation { namespace internal { template <typename _ValueType> Track<_ValueType>::Track() : name_(nullptr) {} template <typename _ValueType> Track<_ValueType>::Track(Track<_ValueType>&& _other) { *this = std::move(_other); } template <typename _ValueType> Track<_ValueType>& Track<_ValueType>::operator=(Track<_ValueType>&& _other) { std::swap(allocation_, _other.allocation_); std::swap(ratios_, _other.ratios_); std::swap(values_, _other.values_); std::swap(steps_, _other.steps_); std::swap(name_, _other.name_); return *this; } template <typename _ValueType> Track<_ValueType>::~Track() { Deallocate(); } template <typename _ValueType> void Track<_ValueType>::Allocate(size_t _keys_count, size_t _name_len) { assert(allocation_ == nullptr && "Already allocated"); // Distributes buffer memory while ensuring proper alignment (serves larger // alignment values first). static_assert(alignof(_ValueType) >= alignof(float) && alignof(float) >= alignof(uint8_t), "Must serve larger alignment values first)"); // Compute overall size and allocate a single buffer for all the data. const size_t buffer_size = _keys_count * sizeof(_ValueType) + // values _keys_count * sizeof(float) + // ratios (_keys_count + 7) * sizeof(uint8_t) / 8 + // steps (_name_len > 0 ? _name_len + 1 : 0); auto* allocator = memory::default_allocator(); allocation_ = allocator->Allocate(buffer_size, alignof(_ValueType)); span<byte> buffer = {static_cast<byte*>(allocation_), buffer_size}; // Fix up pointers. Serves larger alignment values first. values_ = fill_span<_ValueType>(buffer, _keys_count); ratios_ = fill_span<float>(buffer, _keys_count); steps_ = fill_span<uint8_t>(buffer, (_keys_count + 7) / 8); // Let name be nullptr if track has no name. Allows to avoid allocating this // buffer in the constructor of empty animations. name_ = _name_len > 0 ? fill_span<char>(buffer, _name_len + 1).data() : nullptr; assert(buffer.empty() && "Whole buffer should be consumed"); } template <typename _ValueType> void Track<_ValueType>::Deallocate() { // Deallocate everything at once. memory::default_allocator()->Deallocate(allocation_); allocation_ = nullptr; } template <typename _ValueType> size_t Track<_ValueType>::size() const { const size_t size = sizeof(*this) + values_.size_bytes() + ratios_.size_bytes() + steps_.size_bytes(); return size; } template <typename _ValueType> void Track<_ValueType>::Save(ozz::io::OArchive& _archive) const { uint32_t num_keys = static_cast<uint32_t>(ratios_.size()); _archive << num_keys; const size_t name_len = name_ ? std::strlen(name_) : 0; _archive << static_cast<int32_t>(name_len); _archive << ozz::io::MakeArray(ratios_); _archive << ozz::io::MakeArray(values_); _archive << ozz::io::MakeArray(steps_); _archive << ozz::io::MakeArray(name_, name_len); } template <typename _ValueType> void Track<_ValueType>::Load(ozz::io::IArchive& _archive, uint32_t _version) { // Destroy animation in case it was already used before. Deallocate(); if (_version > 1) { log::Err() << "Unsupported Track version " << _version << "." << std::endl; return; } uint32_t num_keys; _archive >> num_keys; int32_t name_len; _archive >> name_len; Allocate(num_keys, name_len); _archive >> ozz::io::MakeArray(ratios_); _archive >> ozz::io::MakeArray(values_); _archive >> ozz::io::MakeArray(steps_); if (name_) { // nullptr name_ is supported. _archive >> ozz::io::MakeArray(name_, name_len); name_[name_len] = 0; } } // Explicitly instantiate supported tracks. template class OZZ_ANIMATION_DLL Track<float>; template class OZZ_ANIMATION_DLL Track<math::Float2>; template class OZZ_ANIMATION_DLL Track<math::Float3>; template class OZZ_ANIMATION_DLL Track<math::Float4>; template class OZZ_ANIMATION_DLL Track<math::Quaternion>; } // namespace internal } // namespace animation } // namespace ozz