/
redgpu
/
ezEngine
Обзор
Документация
Войти
/
redgpu
/
ezEngine
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
dev
Code/ThirdParty/RmlUi/Source/Core/TextureDatabase.h
74 строки
2 KB
C-Core
Updated RmlUi to 6.2 and added some improvements (#1813)
10 фев 2026, 01:19
Не верифицирован
10 фев 2026, 01:19
58e2d41
Код
Авторство
О чём код?
#pragma once #include "../../Include/RmlUi/Core/CallbackTexture.h" #include "../../Include/RmlUi/Core/StableVector.h" #include "../../Include/RmlUi/Core/Types.h" namespace Rml { class RenderInterface; class CallbackTextureDatabase : NonCopyMoveable { public: CallbackTextureDatabase(); ~CallbackTextureDatabase(); StableVectorIndex CreateTexture(CallbackTextureFunction&& callback); void ReleaseTexture(RenderInterface* render_interface, StableVectorIndex callback_index); Vector2i GetDimensions(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index); TextureHandle GetHandle(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index); size_t size() const; void ReleaseAllTextures(RenderInterface* render_interface); private: struct CallbackTextureEntry { CallbackTextureFunction callback; TextureHandle texture_handle = {}; Vector2i dimensions; bool load_failed = false; }; CallbackTextureEntry& EnsureLoaded(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index); StableVector<CallbackTextureEntry> texture_list; }; class FileTextureDatabase : NonCopyMoveable { public: FileTextureDatabase(); ~FileTextureDatabase(); TextureFileIndex InsertTexture(const String& source); TextureHandle GetHandle(RenderInterface* render_interface, TextureFileIndex index); Vector2i GetDimensions(RenderInterface* render_interface, TextureFileIndex index); void GetSourceList(StringList& source_list) const; bool ReleaseTexture(RenderInterface* render_interface, const String& source); void ReleaseAllTextures(RenderInterface* render_interface); private: struct FileTextureEntry { TextureHandle texture_handle = {}; Vector2i dimensions; bool load_texture_failed = false; }; FileTextureEntry LoadTextureEntry(RenderInterface* render_interface, const String& source); FileTextureEntry& EnsureLoaded(RenderInterface* render_interface, TextureFileIndex index); Vector<FileTextureEntry> texture_list; UnorderedMap<String, TextureFileIndex> texture_map; // key: source, value: index into 'texture_list' }; class TextureDatabase { public: FileTextureDatabase file_database; CallbackTextureDatabase callback_database; }; } // namespace Rml