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Code/ThirdParty/RmlUi/Source/Core/ElementStyle.h
142 строки
7 KB
C-Core
Updated RmlUi to 6.2 and added some improvements (#1813)
10 фев 2026, 01:19
Не верифицирован
10 фев 2026, 01:19
58e2d41
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#pragma once #include "../../Include/RmlUi/Core/ComputedValues.h" #include "../../Include/RmlUi/Core/PropertyDictionary.h" #include "../../Include/RmlUi/Core/PropertyIdSet.h" #include "../../Include/RmlUi/Core/Types.h" namespace Rml { class ElementDefinition; class PropertiesIterator; enum class RelativeTarget; enum class PseudoClassState : uint8_t { Clear = 0, Set = 1, Override = 2 }; using PseudoClassMap = SmallUnorderedMap<String, PseudoClassState>; /** Manages an element's style and property information. */ class ElementStyle { public: /// Constructor /// @param[in] element The element this structure belongs to. ElementStyle(Element* element); /// Update this definition if required void UpdateDefinition(); /// Sets or removes a pseudo-class on the element. /// @param[in] pseudo_class The pseudo class to activate or deactivate. /// @param[in] activate True if the pseudo class is to be activated, false to be deactivated. /// @param[in] override_class True to activate or deactivate the override state of the pseudo class, for advanced use cases. /// @note An overridden pseudo class means that it will act as if activated even when it has been cleared the normal way. /// @return True if the pseudo class was changed. bool SetPseudoClass(const String& pseudo_class, bool activate, bool override_class = false); /// Checks if a specific pseudo-class has been set on the element. /// @param[in] pseudo_class The name of the pseudo-class to check for. /// @return True if the pseudo-class is set on the element, false if not. bool IsPseudoClassSet(const String& pseudo_class) const; /// Gets a list of the current active pseudo classes const PseudoClassMap& GetActivePseudoClasses() const; /// Sets or removes a class on the element. /// @param[in] class_name The name of the class to add or remove from the class list. /// @param[in] activate True if the class is to be added, false to be removed. /// @return True if the class was changed, false otherwise. bool SetClass(const String& class_name, bool activate); /// Checks if a class is set on the element. /// @param[in] class_name The name of the class to check for. /// @return True if the class is set on the element, false otherwise. bool IsClassSet(const String& class_name) const; /// Specifies the entire list of classes for this element. This will replace any others specified. /// @param[in] class_names The list of class names to set on the style, separated by spaces. void SetClassNames(const String& class_names); /// Return the active class list. /// @return A string containing all the classes on the element, separated by spaces. String GetClassNames() const; /// Return the active class list. const StringList& GetClassNameList() const; /// Sets a local property override on the element to a pre-parsed value. /// @param[in] id The ID of the new property. /// @param[in] property The parsed property to set. bool SetProperty(PropertyId id, const Property& property); /// Removes a local property override on the element; its value will revert to that defined in /// the style sheet. /// @param[in] id The ID of the local property definition to remove. void RemoveProperty(PropertyId id); /// Returns one of this element's properties. If this element is not defined this property, or a parent cannot /// be found that we can inherit the property from, the default value will be returned. /// @param[in] id The ID of the property to fetch the value for. /// @return The value of this property for this element, or nullptr if no property exists with the given name. const Property* GetProperty(PropertyId id) const; /// Returns one of this element's properties. If this element is not defined this property, nullptr will be /// returned. /// @param[in] id The ID of the property to fetch the value for. /// @return The value of this property for this element, or nullptr if this property has not been explicitly defined for this element. const Property* GetLocalProperty(PropertyId id) const; /// Returns the local style properties, excluding any properties from local class. const PropertyMap& GetLocalStyleProperties() const; /// Resolves a numeric value with units of number, percentage, length, or angle to their canonical unit (unit-less, 'px', or 'rad'). /// @param[in] value The value to be resolved. /// @param[in] base_value The value that is scaled by the number or percentage value, if applicable. /// @return The resolved value in their canonical unit, or zero if it could not be resolved. float ResolveNumericValue(NumericValue value, float base_value) const; /// Resolves a property with units of number, length, or percentage to a length in 'px' units. /// Numbers and percentages are resolved by scaling the size of the specified target. float ResolveRelativeLength(NumericValue value, RelativeTarget relative_target) const; /// Mark inherited properties dirty. /// Inherited properties will automatically be set when parent inherited properties are changed. However, /// some operations may require to dirty these manually, such as when moving an element into another. void DirtyInheritedProperties(); // Sets a single property as dirty. void DirtyProperty(PropertyId id); /// Dirties all properties with any of the given units (OR-ed together) on the current element (*not* recursive). void DirtyPropertiesWithUnits(Units units); /// Dirties all properties with any of the given units (OR-ed together) on the current element and recursively on all children. void DirtyPropertiesWithUnitsRecursive(Units units); /// Returns true if any properties are dirty such that computed values need to be recomputed bool AnyPropertiesDirty() const; /// Turns the local and inherited properties into computed values for this element. These values can in turn be used during the layout procedure. /// Must be called in correct order, always parent before its children. PropertyIdSet ComputeValues(Style::ComputedValues& values, const Style::ComputedValues* parent_values, const Style::ComputedValues* document_values, bool values_are_default_initialized, float dp_ratio, Vector2f vp_dimensions); /// Returns an iterator for iterating the local properties of this element. /// Note: Modifying the element's style invalidates its iterator. PropertiesIterator Iterate() const; private: // Sets a list of properties as dirty. void DirtyProperties(const PropertyIdSet& properties); static const Property* GetLocalProperty(PropertyId id, const PropertyDictionary& inline_properties, const ElementDefinition* definition); static const Property* GetProperty(PropertyId id, const Element* element, const PropertyDictionary& inline_properties, const ElementDefinition* definition); static void TransitionPropertyChanges(Element* element, PropertyIdSet& properties, const PropertyDictionary& inline_properties, const ElementDefinition* old_definition, const ElementDefinition* new_definition); // Element these properties belong to Element* element; // The list of classes applicable to this object. StringList classes; // This element's current pseudo-classes. PseudoClassMap pseudo_classes; // Any properties that have been overridden in this element. PropertyDictionary inline_properties; // The definition of this element, provides applicable properties from the stylesheet. SharedPtr<const ElementDefinition> definition; PropertyIdSet dirty_properties; }; } // namespace Rml