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Code/ThirdParty/Jolt/Shaders/HairWrapper.cpp
139 строк
5 KB
Jan Krassnigg
Updated Jolt to version 5.5.0 (#1778)
20 янв 2026, 10:54
Не верифицирован
20 янв 2026, 10:54
c41ee15
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2026 Jorrit Rouwe // SPDX-License-Identifier: MIT #include <Jolt/Jolt.h> #ifdef JPH_USE_CPU_COMPUTE #include <Jolt/Shaders/HairWrapper.h> #define JPH_SHADER_NAME HairTeleport #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairTeleport.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairTeleportBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairApplyDeltaTransform #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairApplyDeltaTransform.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairApplyDeltaTransformBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairSkinVertices #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairSkinVertices.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairSkinVerticesBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairSkinRoots #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairSkinRoots.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairSkinRootsBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairApplyGlobalPose #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairApplyGlobalPose.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairApplyGlobalPoseBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairCalculateCollisionPlanes #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairCalculateCollisionPlanes.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairCalculateCollisionPlanesBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairGridClear #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairGridClear.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairGridClearBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairGridAccumulate #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairGridAccumulate.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairGridAccumulateBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairGridNormalize #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairGridNormalize.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairGridNormalizeBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairIntegrate #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairIntegrate.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairIntegrateBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairUpdateRoots #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairUpdateRoots.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairUpdateRootsBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairUpdateStrands #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairUpdateStrands.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairUpdateStrandsBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairUpdateVelocity #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairUpdateVelocity.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairUpdateVelocityBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairUpdateVelocityIntegrate #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairUpdateVelocityIntegrate.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairUpdateVelocityIntegrateBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> #define JPH_SHADER_NAME HairCalculateRenderPositions #include <Jolt/Compute/CPU/WrapShaderBegin.h> #include "HairCalculateRenderPositions.hlsl" #include <Jolt/Compute/CPU/WrapShaderBindings.h> #include "HairCalculateRenderPositionsBindings.h" #include <Jolt/Compute/CPU/WrapShaderEnd.h> JPH_NAMESPACE_BEGIN void JPH_EXPORT HairRegisterShaders(ComputeSystemCPU *inComputeSystem) { JPH_REGISTER_SHADER(inComputeSystem, HairTeleport); JPH_REGISTER_SHADER(inComputeSystem, HairApplyDeltaTransform); JPH_REGISTER_SHADER(inComputeSystem, HairSkinVertices); JPH_REGISTER_SHADER(inComputeSystem, HairSkinRoots); JPH_REGISTER_SHADER(inComputeSystem, HairApplyGlobalPose); JPH_REGISTER_SHADER(inComputeSystem, HairCalculateCollisionPlanes); JPH_REGISTER_SHADER(inComputeSystem, HairGridClear); JPH_REGISTER_SHADER(inComputeSystem, HairGridAccumulate); JPH_REGISTER_SHADER(inComputeSystem, HairGridNormalize); JPH_REGISTER_SHADER(inComputeSystem, HairIntegrate); JPH_REGISTER_SHADER(inComputeSystem, HairUpdateRoots); JPH_REGISTER_SHADER(inComputeSystem, HairUpdateStrands); JPH_REGISTER_SHADER(inComputeSystem, HairUpdateVelocity); JPH_REGISTER_SHADER(inComputeSystem, HairUpdateVelocityIntegrate); JPH_REGISTER_SHADER(inComputeSystem, HairCalculateRenderPositions); } JPH_NAMESPACE_END #endif // JPH_USE_CPU_COMPUTE