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Code/ThirdParty/Jolt/Physics/SoftBody/SoftBodyUpdateContext.h
63 строки
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Jan Krassnigg
Updated Jolt to version 5.5.0 (#1778)
20 янв 2026, 10:54
Не верифицирован
20 янв 2026, 10:54
c41ee15
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2023 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include <Jolt/Core/NonCopyable.h> #include <Jolt/Physics/Body/MotionProperties.h> JPH_NAMESPACE_BEGIN class Body; class SoftBodyMotionProperties; class SoftBodyContactListener; class SimShapeFilter; /// @cond INTERNAL /// Temporary data used by the update of a soft body /// /// WARNING: This class is an internal part of PhysicsSystem, it has no functions that can be called by users of the library. class SoftBodyUpdateContext : public NonCopyable { public: static constexpr uint cVertexCollisionBatch = 64; ///< Number of vertices to process in a batch in DetermineCollisionPlanes static constexpr uint cVertexConstraintBatch = 256; ///< Number of vertices to group for processing batches of constraints in ApplyEdgeConstraints // Input Body * mBody; ///< Body that is being updated SoftBodyMotionProperties * mMotionProperties; ///< Motion properties of that body SoftBodyContactListener * mContactListener; ///< Contact listener to fire callbacks to const SimShapeFilter * mSimShapeFilter; ///< Shape filter to use for collision detection RMat44 mCenterOfMassTransform; ///< Transform of the body relative to the soft body Vec3 mGravity; ///< Gravity vector in local space of the soft body Vec3 mDisplacementDueToGravity; ///< Displacement of the center of mass due to gravity in the current time step float mDeltaTime; ///< Delta time for the current time step float mSubStepDeltaTime; ///< Delta time for each sub step /// Describes progress in the current update enum class EState { DetermineCollisionPlanes, ///< Determine collision planes for vertices in parallel DetermineSensorCollisions, ///< Determine collisions with sensors in parallel ApplyConstraints, ///< Apply constraints in parallel Done ///< Update is finished }; // State of the update atomic<EState> mState { EState::DetermineCollisionPlanes };///< Current state of the update atomic<uint> mNextCollisionVertex { 0 }; ///< Next vertex to process for DetermineCollisionPlanes atomic<uint> mNumCollisionVerticesProcessed { 0 }; ///< Number of vertices processed by DetermineCollisionPlanes, used to determine if we can go to the next step atomic<uint> mNextSensorIndex { 0 }; ///< Next sensor to process for DetermineCollisionPlanes atomic<uint> mNumSensorsProcessed { 0 }; ///< Number of sensors processed by DetermineSensorCollisions, used to determine if we can go to the next step atomic<uint> mNextIteration { 0 }; ///< Next simulation iteration to process atomic<uint> mNextConstraintGroup { 0 }; ///< Next constraint group to process atomic<uint> mNumConstraintGroupsProcessed { 0 }; ///< Number of groups processed, used to determine if we can go to the next iteration // Output Vec3 mDeltaPosition; ///< Delta position of the body in the current time step, should be applied after the update ECanSleep mCanSleep; ///< Can the body sleep? Should be applied after the update }; /// @endcond JPH_NAMESPACE_END