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Code/ThirdParty/Jolt/Physics/Collision/PhysicsMaterialSimple.h
37 строк
1 KB
Jan Krassnigg
Updated Jolt and fixed an issue with collision layers (#1494)
25 фев 2025, 18:32
Не верифицирован
25 фев 2025, 18:32
a342626
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include <Jolt/Physics/Collision/PhysicsMaterial.h> JPH_NAMESPACE_BEGIN /// Sample implementation of PhysicsMaterial that just holds the needed properties directly class JPH_EXPORT PhysicsMaterialSimple : public PhysicsMaterial { JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, PhysicsMaterialSimple) public: /// Constructor PhysicsMaterialSimple() = default; PhysicsMaterialSimple(const string_view &inName, ColorArg inColor) : mDebugName(inName), mDebugColor(inColor) { } // Properties virtual const char * GetDebugName() const override { return mDebugName.c_str(); } virtual Color GetDebugColor() const override { return mDebugColor; } // See: PhysicsMaterial::SaveBinaryState virtual void SaveBinaryState(StreamOut &inStream) const override; protected: // See: PhysicsMaterial::RestoreBinaryState virtual void RestoreBinaryState(StreamIn &inStream) override; private: String mDebugName; ///< Name of the material, used for debugging purposes Color mDebugColor = Color::sGrey; ///< Color of the material, used to render the shapes }; JPH_NAMESPACE_END