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Code/ThirdParty/Jolt/Physics/Collision/ActiveEdgeMode.h
17 строк
659 B
Jan Krassnigg
Updated Jolt Physics to latest version
29 окт 2023, 19:40
29 окт 2023, 19:40
e653a12
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once JPH_NAMESPACE_BEGIN /// How to treat active/inactive edges. /// An active edge is an edge that either has no neighbouring edge or if the angle between the two connecting faces is too large, see: ActiveEdges enum class EActiveEdgeMode : uint8 { CollideOnlyWithActive, ///< Do not collide with inactive edges. For physics simulation, this gives less ghost collisions. CollideWithAll, ///< Collide with all edges. Use this when you're interested in all collisions. }; JPH_NAMESPACE_END