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Code/ThirdParty/Jolt/Math/Vec3.inl
1 271 строка
40 KB
Jan Krassnigg
Updated Jolt (#1965)
16 июн 2026, 10:48
Не верифицирован
16 июн 2026, 10:48
2c0d62b
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include <Jolt/Math/Vec4.h> #include <Jolt/Math/UVec4.h> #include <Jolt/Core/HashCombine.h> JPH_SUPPRESS_WARNINGS_STD_BEGIN #include <random> JPH_SUPPRESS_WARNINGS_STD_END // Create a std::hash/JPH::Hash for Vec3 JPH_MAKE_HASHABLE(JPH::Vec3, t.GetX(), t.GetY(), t.GetZ()) JPH_NAMESPACE_BEGIN void Vec3::CheckW() const { #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED // Avoid asserts when both components are NaN JPH_ASSERT(reinterpret_cast<const uint32 *>(mF32)[2] == reinterpret_cast<const uint32 *>(mF32)[3]); #endif // JPH_FLOATING_POINT_EXCEPTIONS_ENABLED } JPH_INLINE Vec3::Type Vec3::sFixW(Type inValue) { #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED #if defined(JPH_USE_SSE) return _mm_shuffle_ps(inValue, inValue, _MM_SHUFFLE(2, 2, 1, 0)); #elif defined(JPH_USE_NEON) return JPH_NEON_SHUFFLE_F32x4(inValue, inValue, 0, 1, 2, 2); #elif defined(JPH_USE_RVV) Type value; const vfloat32m1_t v = __riscv_vle32_v_f32m1(inValue.mData, 3); __riscv_vse32_v_f32m1(value.mData, v, 3); value.mData[3] = value.mData[2]; return value; #else Type value; value.mData[0] = inValue.mData[0]; value.mData[1] = inValue.mData[1]; value.mData[2] = inValue.mData[2]; value.mData[3] = inValue.mData[2]; return value; #endif #else return inValue; #endif // JPH_FLOATING_POINT_EXCEPTIONS_ENABLED } Vec3::Vec3(Vec4Arg inRHS) : mValue(sFixW(inRHS.mValue)) { } Vec3::Vec3(const Float3 &inV) { #if defined(JPH_USE_SSE) Type x = _mm_load_ss(&inV.x); Type y = _mm_load_ss(&inV.y); Type z = _mm_load_ss(&inV.z); Type xy = _mm_unpacklo_ps(x, y); mValue = _mm_shuffle_ps(xy, z, _MM_SHUFFLE(0, 0, 1, 0)); // Assure Z and W are the same #elif defined(JPH_USE_NEON) float32x2_t xy = vld1_f32(&inV.x); float32x2_t zz = vdup_n_f32(inV.z); // Assure Z and W are the same mValue = vcombine_f32(xy, zz); #elif defined(JPH_USE_RVV) const vfloat32m1_t v = __riscv_vle32_v_f32m1(&inV.x, 3); __riscv_vse32_v_f32m1(mF32, v, 3); mF32[3] = inV.z; #else mF32[0] = inV.x; mF32[1] = inV.y; mF32[2] = inV.z; mF32[3] = inV.z; // Not strictly needed when JPH_FLOATING_POINT_EXCEPTIONS_ENABLED is off but prevents warnings about uninitialized variables #endif } Vec3::Vec3(float inX, float inY, float inZ) { #if defined(JPH_USE_SSE) mValue = _mm_set_ps(inZ, inZ, inY, inX); #elif defined(JPH_USE_NEON) uint32x2_t xy = vcreate_u32(static_cast<uint64>(BitCast<uint32>(inX)) | (static_cast<uint64>(BitCast<uint32>(inY)) << 32)); uint32x2_t zz = vreinterpret_u32_f32(vdup_n_f32(inZ)); mValue = vreinterpretq_f32_u32(vcombine_u32(xy, zz)); #elif defined(JPH_USE_RVV) const float aggregated[4] = { inX, inY, inZ, inZ }; const vfloat32m1_t v = __riscv_vle32_v_f32m1(aggregated, 4); __riscv_vse32_v_f32m1(mF32, v, 4); #else mF32[0] = inX; mF32[1] = inY; mF32[2] = inZ; mF32[3] = inZ; // Not strictly needed when JPH_FLOATING_POINT_EXCEPTIONS_ENABLED is off but prevents warnings about uninitialized variables #endif } template<uint32 SwizzleX, uint32 SwizzleY, uint32 SwizzleZ> Vec3 Vec3::Swizzle() const { static_assert(SwizzleX <= 3, "SwizzleX template parameter out of range"); static_assert(SwizzleY <= 3, "SwizzleY template parameter out of range"); static_assert(SwizzleZ <= 3, "SwizzleZ template parameter out of range"); #if defined(JPH_USE_SSE) return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(SwizzleZ, SwizzleZ, SwizzleY, SwizzleX)); // Assure Z and W are the same #elif defined(JPH_USE_NEON) return JPH_NEON_SHUFFLE_F32x4(mValue, mValue, SwizzleX, SwizzleY, SwizzleZ, SwizzleZ); #elif defined(JPH_USE_RVV) Vec3 v; const vfloat32m1_t data = __riscv_vle32_v_f32m1(mF32, 4); const uint32 stored_indices[4] = { SwizzleX, SwizzleY, SwizzleZ, SwizzleZ }; const vuint32m1_t index = __riscv_vle32_v_u32m1(stored_indices, 4); const vfloat32m1_t swizzled = __riscv_vrgather_vv_f32m1(data, index, 4); __riscv_vse32_v_f32m1(v.mF32, swizzled, 4); return v; #else return Vec3(mF32[SwizzleX], mF32[SwizzleY], mF32[SwizzleZ]); #endif } Vec3 Vec3::sZero() { #if defined(JPH_USE_SSE) return _mm_setzero_ps(); #elif defined(JPH_USE_NEON) return vdupq_n_f32(0); #elif defined(JPH_USE_RVV) Vec3 v; const vfloat32m1_t zero_vec = __riscv_vfmv_v_f_f32m1(0.0f, 3); __riscv_vse32_v_f32m1(v.mF32, zero_vec, 3); return v; #else return Vec3(0, 0, 0); #endif } Vec3 Vec3::sReplicate(float inV) { #if defined(JPH_USE_SSE) return _mm_set1_ps(inV); #elif defined(JPH_USE_NEON) return vdupq_n_f32(inV); #elif defined(JPH_USE_RVV) Vec3 vec; const vfloat32m1_t v = __riscv_vfmv_v_f_f32m1(inV, 3); __riscv_vse32_v_f32m1(vec.mF32, v, 3); return vec; #else return Vec3(inV, inV, inV); #endif } Vec3 Vec3::sOne() { return sReplicate(1.0f); } Vec3 Vec3::sNaN() { return sReplicate(numeric_limits<float>::quiet_NaN()); } Vec3 Vec3::sLoadFloat3Unsafe(const Float3 &inV) { #if defined(JPH_USE_SSE) Type v = _mm_loadu_ps(&inV.x); #elif defined(JPH_USE_NEON) Type v = vld1q_f32(&inV.x); #elif defined(JPH_USE_RVV) Type v; const vfloat32m1_t rvv = __riscv_vle32_v_f32m1(&inV.x, 3); __riscv_vse32_v_f32m1(v.mData, rvv, 3); #else Type v = { inV.x, inV.y, inV.z }; #endif return sFixW(v); } Vec3 Vec3::sMin(Vec3Arg inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_min_ps(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_NEON) return vminq_f32(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(inV1.mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vfloat32m1_t min = __riscv_vfmin_vv_f32m1(v1, v2, 3); __riscv_vse32_v_f32m1(res.mF32, min, 3); return res; #else return Vec3(min(inV1.mF32[0], inV2.mF32[0]), min(inV1.mF32[1], inV2.mF32[1]), min(inV1.mF32[2], inV2.mF32[2])); #endif } Vec3 Vec3::sMax(Vec3Arg inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_max_ps(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_NEON) return vmaxq_f32(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(inV1.mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vfloat32m1_t max = __riscv_vfmax_vv_f32m1(v1, v2, 3); __riscv_vse32_v_f32m1(res.mF32, max, 3); return res; #else return Vec3(max(inV1.mF32[0], inV2.mF32[0]), max(inV1.mF32[1], inV2.mF32[1]), max(inV1.mF32[2], inV2.mF32[2])); #endif } Vec3 Vec3::sClamp(Vec3Arg inV, Vec3Arg inMin, Vec3Arg inMax) { return sMax(sMin(inV, inMax), inMin); } UVec4 Vec3::sEquals(Vec3Arg inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_castps_si128(_mm_cmpeq_ps(inV1.mValue, inV2.mValue)); #elif defined(JPH_USE_NEON) return vceqq_f32(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_RVV) UVec4 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(inV1.mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vbool32_t mask = __riscv_vmfeq_vv_f32m1_b32(v1, v2, 3); const vuint32m1_t zeros = __riscv_vmv_v_x_u32m1(0x0, 3); const vuint32m1_t merged = __riscv_vmerge_vxm_u32m1(zeros, 0xFFFFFFFF, mask, 3); __riscv_vse32_v_u32m1(res.mU32, merged, 3); res.mU32[3] = res.mU32[2]; return res; #else uint32 z = inV1.mF32[2] == inV2.mF32[2]? 0xffffffffu : 0; return UVec4(inV1.mF32[0] == inV2.mF32[0]? 0xffffffffu : 0, inV1.mF32[1] == inV2.mF32[1]? 0xffffffffu : 0, z, z); #endif } UVec4 Vec3::sLess(Vec3Arg inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_castps_si128(_mm_cmplt_ps(inV1.mValue, inV2.mValue)); #elif defined(JPH_USE_NEON) return vcltq_f32(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_RVV) UVec4 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(inV1.mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vbool32_t mask = __riscv_vmflt_vv_f32m1_b32(v1, v2, 3); const vuint32m1_t zeros = __riscv_vmv_v_x_u32m1(0x0, 3); const vuint32m1_t merged = __riscv_vmerge_vxm_u32m1(zeros, 0xFFFFFFFF, mask, 3); __riscv_vse32_v_u32m1(res.mU32, merged, 3); res.mU32[3] = res.mU32[2]; return res; #else uint32 z = inV1.mF32[2] < inV2.mF32[2]? 0xffffffffu : 0; return UVec4(inV1.mF32[0] < inV2.mF32[0]? 0xffffffffu : 0, inV1.mF32[1] < inV2.mF32[1]? 0xffffffffu : 0, z, z); #endif } UVec4 Vec3::sLessOrEqual(Vec3Arg inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_castps_si128(_mm_cmple_ps(inV1.mValue, inV2.mValue)); #elif defined(JPH_USE_NEON) return vcleq_f32(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_RVV) UVec4 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(inV1.mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vbool32_t mask = __riscv_vmfle_vv_f32m1_b32(v1, v2, 3); const vuint32m1_t zeros = __riscv_vmv_v_x_u32m1(0x0, 3); const vuint32m1_t merged = __riscv_vmerge_vxm_u32m1(zeros, 0xFFFFFFFF, mask, 3); __riscv_vse32_v_u32m1(res.mU32, merged, 3); res.mU32[3] = res.mU32[2]; return res; #else uint32 z = inV1.mF32[2] <= inV2.mF32[2]? 0xffffffffu : 0; return UVec4(inV1.mF32[0] <= inV2.mF32[0]? 0xffffffffu : 0, inV1.mF32[1] <= inV2.mF32[1]? 0xffffffffu : 0, z, z); #endif } UVec4 Vec3::sGreater(Vec3Arg inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_castps_si128(_mm_cmpgt_ps(inV1.mValue, inV2.mValue)); #elif defined(JPH_USE_NEON) return vcgtq_f32(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_RVV) UVec4 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(inV1.mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vbool32_t mask = __riscv_vmfgt_vv_f32m1_b32(v1, v2, 3); const vuint32m1_t zeros = __riscv_vmv_v_x_u32m1(0x0, 3); const vuint32m1_t merged = __riscv_vmerge_vxm_u32m1(zeros, 0xFFFFFFFF, mask, 3); __riscv_vse32_v_u32m1(res.mU32, merged, 3); res.mU32[3] = res.mU32[2]; return res; #else uint32 z = inV1.mF32[2] > inV2.mF32[2]? 0xffffffffu : 0; return UVec4(inV1.mF32[0] > inV2.mF32[0]? 0xffffffffu : 0, inV1.mF32[1] > inV2.mF32[1]? 0xffffffffu : 0, z, z); #endif } UVec4 Vec3::sGreaterOrEqual(Vec3Arg inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_castps_si128(_mm_cmpge_ps(inV1.mValue, inV2.mValue)); #elif defined(JPH_USE_NEON) return vcgeq_f32(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_RVV) UVec4 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(inV1.mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vbool32_t mask = __riscv_vmfge_vv_f32m1_b32(v1, v2, 3); const vuint32m1_t zeros = __riscv_vmv_v_x_u32m1(0x0, 3); const vuint32m1_t merged = __riscv_vmerge_vxm_u32m1(zeros, 0xFFFFFFFF, mask, 3); __riscv_vse32_v_u32m1(res.mU32, merged, 3); res.mU32[3] = res.mU32[2]; return res; #else uint32 z = inV1.mF32[2] >= inV2.mF32[2]? 0xffffffffu : 0; return UVec4(inV1.mF32[0] >= inV2.mF32[0]? 0xffffffffu : 0, inV1.mF32[1] >= inV2.mF32[1]? 0xffffffffu : 0, z, z); #endif } Vec3 Vec3::sFusedMultiplyAdd(Vec3Arg inMul1, Vec3Arg inMul2, Vec3Arg inAdd) { #ifdef JPH_USE_FMADD #ifdef JPH_USE_SSE return _mm_fmadd_ps(inMul1.mValue, inMul2.mValue, inAdd.mValue); #elif defined(JPH_USE_NEON) return vmlaq_f32(inAdd.mValue, inMul1.mValue, inMul2.mValue); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(inMul1.mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inMul2.mF32, 3); const vfloat32m1_t rvv_add = __riscv_vle32_v_f32m1(inAdd.mF32, 3); const vfloat32m1_t fmadd = __riscv_vfmacc_vv_f32m1(rvv_add, v1, v2, 3); __riscv_vse32_v_f32m1(res.mF32, fmadd, 3); return res; #else return inMul1 * inMul2 + inAdd; #endif #else return inMul1 * inMul2 + inAdd; #endif } Vec3 Vec3::sSelect(Vec3Arg inNotSet, Vec3Arg inSet, UVec4Arg inControl) { #if defined(JPH_USE_SSE4_1) && !defined(JPH_PLATFORM_WASM) // _mm_blendv_ps has problems on FireFox Type v = _mm_blendv_ps(inNotSet.mValue, inSet.mValue, _mm_castsi128_ps(inControl.mValue)); return sFixW(v); #elif defined(JPH_USE_SSE) __m128 is_set = _mm_castsi128_ps(_mm_srai_epi32(inControl.mValue, 31)); Type v = _mm_or_ps(_mm_and_ps(is_set, inSet.mValue), _mm_andnot_ps(is_set, inNotSet.mValue)); return sFixW(v); #elif defined(JPH_USE_NEON) Type v = vbslq_f32(vreinterpretq_u32_s32(vshrq_n_s32(vreinterpretq_s32_u32(inControl.mValue), 31)), inSet.mValue, inNotSet.mValue); return sFixW(v); #elif defined(JPH_USE_RVV) Vec3 masked; const vuint32m1_t control = __riscv_vle32_v_u32m1(inControl.mU32, 3); const vfloat32m1_t not_set = __riscv_vle32_v_f32m1(inNotSet.mF32, 3); const vfloat32m1_t set = __riscv_vle32_v_f32m1(inSet.mF32, 3); // Generate RVV bool mask from UVec4 const vuint32m1_t r = __riscv_vand_vx_u32m1(control, 0x80000000u, 3); const vbool32_t rvv_mask = __riscv_vmsne_vx_u32m1_b32(r, 0x0, 3); const vfloat32m1_t merged = __riscv_vmerge_vvm_f32m1(not_set, set, rvv_mask, 3); __riscv_vse32_v_f32m1(masked.mF32, merged, 3); return masked; #else Vec3 result; for (int i = 0; i < 3; i++) result.mF32[i] = (inControl.mU32[i] & 0x80000000u) ? inSet.mF32[i] : inNotSet.mF32[i]; #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED result.mF32[3] = result.mF32[2]; #endif // JPH_FLOATING_POINT_EXCEPTIONS_ENABLED return result; #endif } Vec3 Vec3::sOr(Vec3Arg inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_or_ps(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_NEON) return vreinterpretq_f32_u32(vorrq_u32(vreinterpretq_u32_f32(inV1.mValue), vreinterpretq_u32_f32(inV2.mValue))); #elif defined(JPH_USE_RVV) Vec3 or_result; const vuint32m1_t v1 = __riscv_vle32_v_u32m1(reinterpret_cast<const uint32 *>(inV1.mF32), 3); const vuint32m1_t v2 = __riscv_vle32_v_u32m1(reinterpret_cast<const uint32 *>(inV2.mF32), 3); const vuint32m1_t res = __riscv_vor_vv_u32m1(v1, v2, 3); __riscv_vse32_v_u32m1(reinterpret_cast<uint32 *>(or_result.mF32), res, 3); return or_result; #else return Vec3(UVec4::sOr(inV1.ReinterpretAsInt(), inV2.ReinterpretAsInt()).ReinterpretAsFloat()); #endif } Vec3 Vec3::sXor(Vec3Arg inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_xor_ps(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_NEON) return vreinterpretq_f32_u32(veorq_u32(vreinterpretq_u32_f32(inV1.mValue), vreinterpretq_u32_f32(inV2.mValue))); #elif defined(JPH_USE_RVV) Vec3 xor_result; const vuint32m1_t v1 = __riscv_vle32_v_u32m1(reinterpret_cast<const uint32 *>(inV1.mF32), 3); const vuint32m1_t v2 = __riscv_vle32_v_u32m1(reinterpret_cast<const uint32 *>(inV2.mF32), 3); const vuint32m1_t res = __riscv_vxor_vv_u32m1(v1, v2, 3); __riscv_vse32_v_u32m1(reinterpret_cast<uint32 *>(xor_result.mF32), res, 3); return xor_result; #else return Vec3(UVec4::sXor(inV1.ReinterpretAsInt(), inV2.ReinterpretAsInt()).ReinterpretAsFloat()); #endif } Vec3 Vec3::sAnd(Vec3Arg inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_and_ps(inV1.mValue, inV2.mValue); #elif defined(JPH_USE_NEON) return vreinterpretq_f32_u32(vandq_u32(vreinterpretq_u32_f32(inV1.mValue), vreinterpretq_u32_f32(inV2.mValue))); #elif defined(JPH_USE_RVV) Vec3 and_result; const vuint32m1_t v1 = __riscv_vle32_v_u32m1(reinterpret_cast<const uint32 *>(inV1.mF32), 3); const vuint32m1_t v2 = __riscv_vle32_v_u32m1(reinterpret_cast<const uint32 *>(inV2.mF32), 3); const vuint32m1_t res = __riscv_vand_vv_u32m1(v1, v2, 3); __riscv_vse32_v_u32m1(reinterpret_cast<uint32 *>(and_result.mF32), res, 3); return and_result; #else return Vec3(UVec4::sAnd(inV1.ReinterpretAsInt(), inV2.ReinterpretAsInt()).ReinterpretAsFloat()); #endif } Vec3 Vec3::sUnitSpherical(float inTheta, float inPhi) { Vec4 s, c; Vec4(inTheta, inPhi, 0, 0).SinCos(s, c); return Vec3(s.GetX() * c.GetY(), s.GetX() * s.GetY(), c.GetX()); } template <class Random> Vec3 Vec3::sRandom(Random &inRandom) { // Generating uniform unit random vectors in Rn - Andersen Ang // See: https://angms.science/doc/RM/randUnitVec.pdf float z = -1.0f + 2.0f * float(inRandom() - inRandom.min()) / float(inRandom.max() - inRandom.min()); float r = JPH::Sqrt(1.0f - Square(z)); float theta = 2.0f * JPH_PI * float(inRandom() - inRandom.min()) / float(inRandom.max() - inRandom.min()); Vec4 s, c; Vec4::sReplicate(theta).SinCos(s, c); return Vec3(r * s.GetX(), r * c.GetX(), z); } bool Vec3::operator == (Vec3Arg inV2) const { return sEquals(*this, inV2).TestAllXYZTrue(); } bool Vec3::IsClose(Vec3Arg inV2, float inMaxDistSq) const { return (inV2 - *this).LengthSq() <= inMaxDistSq; } bool Vec3::IsNearZero(float inMaxDistSq) const { return LengthSq() <= inMaxDistSq; } Vec3 Vec3::operator * (Vec3Arg inV2) const { #if defined(JPH_USE_SSE) return _mm_mul_ps(mValue, inV2.mValue); #elif defined(JPH_USE_NEON) return vmulq_f32(mValue, inV2.mValue); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vfloat32m1_t mul = __riscv_vfmul_vv_f32m1(v1, v2, 3); __riscv_vse32_v_f32m1(res.mF32, mul, 3); return res; #else return Vec3(mF32[0] * inV2.mF32[0], mF32[1] * inV2.mF32[1], mF32[2] * inV2.mF32[2]); #endif } Vec3 Vec3::operator * (float inV2) const { #if defined(JPH_USE_SSE) return _mm_mul_ps(mValue, _mm_set1_ps(inV2)); #elif defined(JPH_USE_NEON) return vmulq_n_f32(mValue, inV2); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t src = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t mul = __riscv_vfmul_vf_f32m1(src, inV2, 3); __riscv_vse32_v_f32m1(res.mF32, mul, 3); return res; #else return Vec3(mF32[0] * inV2, mF32[1] * inV2, mF32[2] * inV2); #endif } Vec3 operator * (float inV1, Vec3Arg inV2) { #if defined(JPH_USE_SSE) return _mm_mul_ps(_mm_set1_ps(inV1), inV2.mValue); #elif defined(JPH_USE_NEON) return vmulq_n_f32(inV2.mValue, inV1); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vfloat32m1_t mul = __riscv_vfmul_vf_f32m1(v1, inV1, 3); __riscv_vse32_v_f32m1(res.mF32, mul, 3); return res; #else return Vec3(inV1 * inV2.mF32[0], inV1 * inV2.mF32[1], inV1 * inV2.mF32[2]); #endif } Vec3 Vec3::operator / (float inV2) const { #if defined(JPH_USE_SSE) return _mm_div_ps(mValue, _mm_set1_ps(inV2)); #elif defined(JPH_USE_NEON) return vdivq_f32(mValue, vdupq_n_f32(inV2)); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t div = __riscv_vfdiv_vf_f32m1(v1, inV2, 3); __riscv_vse32_v_f32m1(res.mF32, div, 3); return res; #else return Vec3(mF32[0] / inV2, mF32[1] / inV2, mF32[2] / inV2); #endif } Vec3 &Vec3::operator *= (float inV2) { #if defined(JPH_USE_SSE) mValue = _mm_mul_ps(mValue, _mm_set1_ps(inV2)); #elif defined(JPH_USE_NEON) mValue = vmulq_n_f32(mValue, inV2); #elif defined(JPH_USE_RVV) const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t res = __riscv_vfmul_vf_f32m1(v1, inV2, 3); __riscv_vse32_v_f32m1(mF32, res, 3); #else for (int i = 0; i < 3; ++i) mF32[i] *= inV2; #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED mF32[3] = mF32[2]; #endif #endif return *this; } Vec3 &Vec3::operator *= (Vec3Arg inV2) { #if defined(JPH_USE_SSE) mValue = _mm_mul_ps(mValue, inV2.mValue); #elif defined(JPH_USE_NEON) mValue = vmulq_f32(mValue, inV2.mValue); #elif defined(JPH_USE_RVV) const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vfloat32m1_t rvv_res = __riscv_vfmul_vv_f32m1(v1, v2, 3); __riscv_vse32_v_f32m1(mF32, rvv_res, 3); #else for (int i = 0; i < 3; ++i) mF32[i] *= inV2.mF32[i]; #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED mF32[3] = mF32[2]; #endif #endif return *this; } Vec3 &Vec3::operator /= (float inV2) { #if defined(JPH_USE_SSE) mValue = _mm_div_ps(mValue, _mm_set1_ps(inV2)); #elif defined(JPH_USE_NEON) mValue = vdivq_f32(mValue, vdupq_n_f32(inV2)); #elif defined(JPH_USE_RVV) const vfloat32m1_t v = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t res = __riscv_vfdiv_vf_f32m1(v, inV2, 3); __riscv_vse32_v_f32m1(mF32, res, 3); #else for (int i = 0; i < 3; ++i) mF32[i] /= inV2; #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED mF32[3] = mF32[2]; #endif #endif return *this; } Vec3 Vec3::operator + (Vec3Arg inV2) const { #if defined(JPH_USE_SSE) return _mm_add_ps(mValue, inV2.mValue); #elif defined(JPH_USE_NEON) return vaddq_f32(mValue, inV2.mValue); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vfloat32m1_t rvv_add = __riscv_vfadd_vv_f32m1(v1, v2, 3); __riscv_vse32_v_f32m1(res.mF32, rvv_add, 3); return res; #else return Vec3(mF32[0] + inV2.mF32[0], mF32[1] + inV2.mF32[1], mF32[2] + inV2.mF32[2]); #endif } Vec3 &Vec3::operator += (Vec3Arg inV2) { #if defined(JPH_USE_SSE) mValue = _mm_add_ps(mValue, inV2.mValue); #elif defined(JPH_USE_NEON) mValue = vaddq_f32(mValue, inV2.mValue); #elif defined(JPH_USE_RVV) const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vfloat32m1_t rvv_add = __riscv_vfadd_vv_f32m1(v1, v2, 3); __riscv_vse32_v_f32m1(mF32, rvv_add, 3); #else for (int i = 0; i < 3; ++i) mF32[i] += inV2.mF32[i]; #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED mF32[3] = mF32[2]; #endif #endif return *this; } Vec3 Vec3::operator - () const { #if defined(JPH_USE_SSE) return _mm_sub_ps(_mm_setzero_ps(), mValue); #elif defined(JPH_USE_NEON) #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC return vsubq_f32(vdupq_n_f32(0), mValue); #else return vnegq_f32(mValue); #endif #elif defined(JPH_USE_RVV) #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC Vec3 res; const vfloat32m1_t rvv_zero = __riscv_vfmv_v_f_f32m1(0.0f, 3); const vfloat32m1_t v = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t rvv_neg = __riscv_vfsub_vv_f32m1(rvv_zero, v, 3); __riscv_vse32_v_f32m1(res.mF32, rvv_neg, 3); return res; #else Vec3 res; const vfloat32m1_t v = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t rvv_neg = __riscv_vfsgnjn_vv_f32m1(v, v, 3); __riscv_vse32_v_f32m1(res.mF32, rvv_neg, 3); return res; #endif #else #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC return Vec3(0.0f - mF32[0], 0.0f - mF32[1], 0.0f - mF32[2]); #else return Vec3(-mF32[0], -mF32[1], -mF32[2]); #endif #endif } Vec3 Vec3::operator - (Vec3Arg inV2) const { #if defined(JPH_USE_SSE) return _mm_sub_ps(mValue, inV2.mValue); #elif defined(JPH_USE_NEON) return vsubq_f32(mValue, inV2.mValue); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vfloat32m1_t rvv_sub = __riscv_vfsub_vv_f32m1(v1, v2, 3); __riscv_vse32_v_f32m1(res.mF32, rvv_sub, 3); return res; #else return Vec3(mF32[0] - inV2.mF32[0], mF32[1] - inV2.mF32[1], mF32[2] - inV2.mF32[2]); #endif } Vec3 &Vec3::operator -= (Vec3Arg inV2) { #if defined(JPH_USE_SSE) mValue = _mm_sub_ps(mValue, inV2.mValue); #elif defined(JPH_USE_NEON) mValue = vsubq_f32(mValue, inV2.mValue); #elif defined(JPH_USE_RVV) const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vfloat32m1_t rvv_sub = __riscv_vfsub_vv_f32m1(v1, v2, 3); __riscv_vse32_v_f32m1(mF32, rvv_sub, 3); #else for (int i = 0; i < 3; ++i) mF32[i] -= inV2.mF32[i]; #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED mF32[3] = mF32[2]; #endif #endif return *this; } Vec3 Vec3::operator / (Vec3Arg inV2) const { inV2.CheckW(); // Check W equals Z to avoid div by zero #if defined(JPH_USE_SSE) return _mm_div_ps(mValue, inV2.mValue); #elif defined(JPH_USE_NEON) return vdivq_f32(mValue, inV2.mValue); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t v2 = __riscv_vle32_v_f32m1(inV2.mF32, 3); const vfloat32m1_t rvv_div = __riscv_vfdiv_vv_f32m1(v1, v2, 3); __riscv_vse32_v_f32m1(res.mF32, rvv_div, 3); return res; #else return Vec3(mF32[0] / inV2.mF32[0], mF32[1] / inV2.mF32[1], mF32[2] / inV2.mF32[2]); #endif } Vec4 Vec3::SplatX() const { #if defined(JPH_USE_SSE) return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(0, 0, 0, 0)); #elif defined(JPH_USE_NEON) return vdupq_laneq_f32(mValue, 0); #elif defined(JPH_USE_RVV) Vec4 vec; const vfloat32m1_t splat = __riscv_vfmv_v_f_f32m1(mF32[0], 4); __riscv_vse32_v_f32m1(vec.mF32, splat, 4); return vec; #else return Vec4(mF32[0], mF32[0], mF32[0], mF32[0]); #endif } Vec4 Vec3::SplatY() const { #if defined(JPH_USE_SSE) return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(1, 1, 1, 1)); #elif defined(JPH_USE_NEON) return vdupq_laneq_f32(mValue, 1); #elif defined(JPH_USE_RVV) Vec4 vec; const vfloat32m1_t splat = __riscv_vfmv_v_f_f32m1(mF32[1], 4); __riscv_vse32_v_f32m1(vec.mF32, splat, 4); return vec; #else return Vec4(mF32[1], mF32[1], mF32[1], mF32[1]); #endif } Vec4 Vec3::SplatZ() const { #if defined(JPH_USE_SSE) return _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(2, 2, 2, 2)); #elif defined(JPH_USE_NEON) return vdupq_laneq_f32(mValue, 2); #elif defined(JPH_USE_RVV) Vec4 vec; const vfloat32m1_t splat = __riscv_vfmv_v_f_f32m1(mF32[2], 4); __riscv_vse32_v_f32m1(vec.mF32, splat, 4); return vec; #else return Vec4(mF32[2], mF32[2], mF32[2], mF32[2]); #endif } int Vec3::GetLowestComponentIndex() const { return GetX() < GetY() ? (GetZ() < GetX() ? 2 : 0) : (GetZ() < GetY() ? 2 : 1); } int Vec3::GetHighestComponentIndex() const { return GetX() > GetY() ? (GetZ() > GetX() ? 2 : 0) : (GetZ() > GetY() ? 2 : 1); } Vec3 Vec3::Abs() const { #if defined(JPH_USE_AVX512) return _mm_range_ps(mValue, mValue, 0b1000); #elif defined(JPH_USE_SSE) return _mm_max_ps(_mm_sub_ps(_mm_setzero_ps(), mValue), mValue); #elif defined(JPH_USE_NEON) return vabsq_f32(mValue); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t rvv_abs = __riscv_vfsgnj_vf_f32m1(v, 1.0, 3); __riscv_vse32_v_f32m1(res.mF32, rvv_abs, 3); return res; #else return Vec3(abs(mF32[0]), abs(mF32[1]), abs(mF32[2])); #endif } Vec3 Vec3::Reciprocal() const { return sOne() / mValue; } Vec3 Vec3::sDifferenceOfProducts(Vec3Arg inA, Vec3Arg inB, Vec3Arg inC, Vec3Arg inD) { #ifdef JPH_USE_FMADD Vec3 cd = inC * inD; Vec3 err = Vec3::sFusedMultiplyAdd(-inC, inD, cd); Vec3 dop = Vec3::sFusedMultiplyAdd(inA, inB, -cd); return dop + err; #else return inA * inB - inC * inD; #endif } Vec3 Vec3::Cross(Vec3Arg inV2) const { #if defined(JPH_USE_SSE) Type t1 = _mm_shuffle_ps(inV2.mValue, inV2.mValue, _MM_SHUFFLE(0, 0, 2, 1)); // Assure Z and W are the same t1 = _mm_mul_ps(t1, mValue); Type t2 = _mm_shuffle_ps(mValue, mValue, _MM_SHUFFLE(0, 0, 2, 1)); // Assure Z and W are the same t2 = _mm_mul_ps(t2, inV2.mValue); Type t3 = _mm_sub_ps(t1, t2); return _mm_shuffle_ps(t3, t3, _MM_SHUFFLE(0, 0, 2, 1)); // Assure Z and W are the same #elif defined(JPH_USE_NEON) Type t1 = JPH_NEON_SHUFFLE_F32x4(inV2.mValue, inV2.mValue, 1, 2, 0, 0); // Assure Z and W are the same t1 = vmulq_f32(t1, mValue); Type t2 = JPH_NEON_SHUFFLE_F32x4(mValue, mValue, 1, 2, 0, 0); // Assure Z and W are the same t2 = vmulq_f32(t2, inV2.mValue); Type t3 = vsubq_f32(t1, t2); return JPH_NEON_SHUFFLE_F32x4(t3, t3, 1, 2, 0, 0); // Assure Z and W are the same #elif defined(JPH_USE_RVV) const uint32 indices[3] = { 1, 2, 0 }; const vuint32m1_t gather_indices = __riscv_vle32_v_u32m1(indices, 3); const vfloat32m1_t v0 = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t v1 = __riscv_vle32_v_f32m1(inV2.mF32, 3); vfloat32m1_t t0 = __riscv_vrgather_vv_f32m1(v1, gather_indices, 3); t0 = __riscv_vfmul_vv_f32m1(t0, v0, 3); vfloat32m1_t t1 = __riscv_vrgather_vv_f32m1(v0, gather_indices, 3); t1 = __riscv_vfmul_vv_f32m1(t1, v1, 3); const vfloat32m1_t sub = __riscv_vfsub_vv_f32m1(t0, t1, 3); const vfloat32m1_t cross = __riscv_vrgather_vv_f32m1(sub, gather_indices, 3); Vec3 cross_result; __riscv_vse32_v_f32m1(cross_result.mF32, cross, 3); return cross_result; #else return Vec3(mF32[1] * inV2.mF32[2] - mF32[2] * inV2.mF32[1], mF32[2] * inV2.mF32[0] - mF32[0] * inV2.mF32[2], mF32[0] * inV2.mF32[1] - mF32[1] * inV2.mF32[0]); #endif } Vec3 Vec3::CrossPrecise(Vec3Arg inV2) const { return sDifferenceOfProducts(*this, inV2.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>(), Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>(), inV2).Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>(); } float Vec3::ReduceSum() const { // Ensure that we handle -0.0f correctly when cross platform deterministic behavior is required. #if defined(JPH_USE_SSE4_1) #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC Type val = _mm_blend_ps(mValue, _mm_setzero_ps(), 0x8); // [x, y, z, 0] Type shuf = _mm_movehdup_ps(val); // [y, y, 0, 0] Type sums = _mm_add_ps(val, shuf); // [x + y, y + y, z + 0, 0] shuf = _mm_movehl_ps(shuf, sums); // [z + 0, 0, 0, 0] #else Type shuf = _mm_movehdup_ps(mValue); // [y, y, w, w] Type sums = _mm_add_ps(mValue, shuf); // [x + y, y + y, z + w, w + w] shuf = _mm_movehl_ps(mValue, mValue); // [z, w, z, w] #endif sums = _mm_add_ps(sums, shuf); // Deterministic: [(x + y) + (z + 0), ...], non-deterministic: [(x + y) + z, ...] return _mm_cvtss_f32(sums); #elif defined(JPH_USE_NEON) Type v = vsetq_lane_f32(0, mValue, 3); return vaddvq_f32(v); #elif defined(JPH_USE_RVV) const vfloat32m1_t zeros = __riscv_vfmv_v_f_f32m1(0.0f, 3); const vfloat32m1_t v = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t sum = __riscv_vfredosum_vs_f32m1_f32m1(v, zeros, 3); return __riscv_vfmv_f_s_f32m1_f32(sum); #else #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC return (mF32[0] + mF32[1]) + (mF32[2] + 0.0f); #else return mF32[0] + mF32[1] + mF32[2]; #endif #endif } float Vec3::Dot(Vec3Arg inV2) const { return (*this * inV2).ReduceSum(); } Vec3 Vec3::DotV(Vec3Arg inV2) const { return Vec3::sReplicate(Dot(inV2)); } Vec4 Vec3::DotV4(Vec3Arg inV2) const { return Vec4::sReplicate(Dot(inV2)); } float Vec3::LengthSq() const { return Dot(*this); } float Vec3::Length() const { return JPH::Sqrt(LengthSq()); } Vec3 Vec3::Sqrt() const { #if defined(JPH_USE_SSE) return _mm_sqrt_ps(mValue); #elif defined(JPH_USE_NEON) return vsqrtq_f32(mValue); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t v = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t rvv_sqrt = __riscv_vfsqrt_v_f32m1(v, 3); __riscv_vse32_v_f32m1(res.mF32, rvv_sqrt, 3); return res; #else return Vec3(JPH::Sqrt(mF32[0]), JPH::Sqrt(mF32[1]), JPH::Sqrt(mF32[2])); #endif } Vec3 Vec3::Normalized() const { return *this / Length(); } Vec3 Vec3::NormalizedOr(Vec3Arg inZeroValue) const { #if defined(JPH_USE_SSE4_1) && !defined(JPH_PLATFORM_WASM) // _mm_blendv_ps has problems on FireFox Type mul = _mm_mul_ps(mValue, mValue); Type shuf = _mm_movehdup_ps(mul); Type sums = _mm_add_ps(mul, shuf); shuf = _mm_movehl_ps(mul, mul); sums = _mm_add_ps(sums, shuf); Type len_sq = _mm_shuffle_ps(sums, sums, _MM_SHUFFLE(0, 0, 0, 0)); // clang with '-ffast-math' (which you should not use!) can generate _mm_rsqrt_ps // instructions which produce INFs/NaNs when they get a denormal float as input. // We therefore treat denormals as zero here. Type is_zero = _mm_cmple_ps(len_sq, _mm_set1_ps(FLT_MIN)); #ifdef JPH_FLOATING_POINT_EXCEPTIONS_ENABLED if (_mm_movemask_ps(is_zero) == 0xf) return inZeroValue; else return _mm_div_ps(mValue, _mm_sqrt_ps(len_sq)); #else return _mm_blendv_ps(_mm_div_ps(mValue, _mm_sqrt_ps(len_sq)), inZeroValue.mValue, is_zero); #endif // JPH_FLOATING_POINT_EXCEPTIONS_ENABLED #elif defined(JPH_USE_NEON) float32x4_t mul = vmulq_f32(mValue, mValue); mul = vsetq_lane_f32(0, mul, 3); float32x4_t len_sq = vdupq_n_f32(vaddvq_f32(mul)); uint32x4_t is_zero = vcleq_f32(len_sq, vdupq_n_f32(FLT_MIN)); return vbslq_f32(is_zero, inZeroValue.mValue, vdivq_f32(mValue, vsqrtq_f32(len_sq))); #elif defined(JPH_USE_RVV) const vfloat32m1_t src = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t zeros = __riscv_vfmv_v_f_f32m1(0.0f, 3); const vfloat32m1_t mul = __riscv_vfmul_vv_f32m1(src, src, 3); const vfloat32m1_t sum = __riscv_vfredosum_vs_f32m1_f32m1(mul, zeros, 3); const float dot = __riscv_vfmv_f_s_f32m1_f32(sum); if (dot <= FLT_MIN) return inZeroValue; const vfloat32m1_t splat = __riscv_vrgather_vx_f32m1(sum, 0, 3); const vfloat32m1_t length = __riscv_vfsqrt_v_f32m1(splat, 3); Vec3 v; const vfloat32m1_t norm = __riscv_vfdiv_vv_f32m1(src, length, 3); __riscv_vse32_v_f32m1(v.mF32, norm, 3); return v; #else float len_sq = LengthSq(); if (len_sq <= FLT_MIN) return inZeroValue; else return *this / JPH::Sqrt(len_sq); #endif } bool Vec3::IsNormalized(float inTolerance) const { return abs(LengthSq() - 1.0f) <= inTolerance; } bool Vec3::IsNaN() const { #if defined(JPH_USE_AVX512) return (_mm_fpclass_ps_mask(mValue, 0b10000001) & 0x7) != 0; #elif defined(JPH_USE_SSE) return (_mm_movemask_ps(_mm_cmpunord_ps(mValue, mValue)) & 0x7) != 0; #elif defined(JPH_USE_NEON) uint32x4_t mask = JPH_NEON_UINT32x4(1, 1, 1, 0); uint32x4_t is_equal = vceqq_f32(mValue, mValue); // If a number is not equal to itself it's a NaN return vaddvq_u32(vandq_u32(is_equal, mask)) != 3; #elif defined(JPH_USE_RVV) const vfloat32m1_t v = __riscv_vle32_v_f32m1(mF32, 3); const vbool32_t mask = __riscv_vmfeq_vv_f32m1_b32(v, v, 3); const uint32 eq = __riscv_vcpop_m_b32(mask, 3); return eq != 3; #else return isnan(mF32[0]) || isnan(mF32[1]) || isnan(mF32[2]); #endif } void Vec3::StoreFloat3(Float3 *outV) const { #if defined(JPH_USE_SSE) _mm_store_ss(&outV->x, mValue); Vec3 t = Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_UNUSED>(); _mm_store_ss(&outV->y, t.mValue); t = t.Swizzle<SWIZZLE_Y, SWIZZLE_UNUSED, SWIZZLE_UNUSED>(); _mm_store_ss(&outV->z, t.mValue); #elif defined(JPH_USE_NEON) float32x2_t xy = vget_low_f32(mValue); vst1_f32(&outV->x, xy); vst1q_lane_f32(&outV->z, mValue, 2); #elif defined(JPH_USE_RVV) const vfloat32m1_t v = __riscv_vle32_v_f32m1(mF32, 3); __riscv_vse32_v_f32m1(&outV->x, v, 3); #else outV->x = mF32[0]; outV->y = mF32[1]; outV->z = mF32[2]; #endif } UVec4 Vec3::ToInt() const { #if defined(JPH_USE_SSE) return _mm_cvttps_epi32(mValue); #elif defined(JPH_USE_NEON) return vcvtq_u32_f32(mValue); #elif defined(JPH_USE_RVV) UVec4 res; const vfloat32m1_t v = __riscv_vle32_v_f32m1(mF32, 4); const vuint32m1_t cast = __riscv_vfcvt_rtz_xu_f_v_u32m1(v, 4); __riscv_vse32_v_u32m1(res.mU32, cast, 4); return res; #else return UVec4(uint32(mF32[0]), uint32(mF32[1]), uint32(mF32[2]), uint32(mF32[3])); #endif } UVec4 Vec3::ReinterpretAsInt() const { #if defined(JPH_USE_SSE) return UVec4(_mm_castps_si128(mValue)); #elif defined(JPH_USE_NEON) return vreinterpretq_u32_f32(mValue); #else return *reinterpret_cast<const UVec4 *>(this); #endif } float Vec3::ReduceMin() const { Vec3 v = sMin(mValue, Swizzle<SWIZZLE_Y, SWIZZLE_UNUSED, SWIZZLE_Z>()); v = sMin(v, v.Swizzle<SWIZZLE_Z, SWIZZLE_UNUSED, SWIZZLE_UNUSED>()); return v.GetX(); } float Vec3::ReduceMax() const { Vec3 v = sMax(mValue, Swizzle<SWIZZLE_Y, SWIZZLE_UNUSED, SWIZZLE_Z>()); v = sMax(v, v.Swizzle<SWIZZLE_Z, SWIZZLE_UNUSED, SWIZZLE_UNUSED>()); return v.GetX(); } Vec3 Vec3::GetNormalizedPerpendicular() const { #if defined(JPH_USE_SSE) // Build both perpendicular candidates without explicit masking: // perp_x = [z, 0, -x, 0] (used when |x| > |y|) // perp_y = [0, z, -y, 0] (used when |x| <= |y|) __m128 zero = _mm_setzero_ps(); __m128 neg = _mm_sub_ps(zero, mValue); __m128 perp_x = _mm_shuffle_ps(_mm_unpackhi_ps(mValue, zero), neg, _MM_SHUFFLE(0, 0, 1, 0)); __m128 perp_y = _mm_shuffle_ps(_mm_unpackhi_ps(zero, mValue), neg, _MM_SHUFFLE(1, 1, 1, 0)); // Compare squared components instead of absolute values (saves the abs computation). __m128 sq = _mm_mul_ps(mValue, mValue); __m128 xx = _mm_shuffle_ps(sq, sq, _MM_SHUFFLE(0, 0, 0, 0)); __m128 yy = _mm_shuffle_ps(sq, sq, _MM_SHUFFLE(1, 1, 1, 1)); __m128 zz = _mm_shuffle_ps(sq, sq, _MM_SHUFFLE(2, 2, 2, 2)); __m128 x_gt_y = _mm_cmpgt_ps(xx, yy); // Select perpendicular based on |x| > |y|. #if defined(JPH_USE_SSE4_1) && !defined(JPH_PLATFORM_WASM) // _mm_blendv_ps has problems on FireFox __m128 result = _mm_blendv_ps(perp_y, perp_x, x_gt_y); #else __m128 result = _mm_or_ps(_mm_and_ps(x_gt_y, perp_x), _mm_andnot_ps(x_gt_y, perp_y)); #endif // Normalize. Since the result has only two nonzero components; one of x^2 / y^2 plus z^2; the squared length is max(xx, yy) + zz. All lanes of the sqrt input are identical. __m128 len = _mm_sqrt_ps(_mm_add_ps(_mm_max_ps(xx, yy), zz)); return _mm_div_ps(result, len); #else float x = mF32[0], y = mF32[1], z = mF32[2]; float xx = x * x, yy = y * y, zz = z * z; #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC Vec3 perp_x(z, 0.0f, 0.0f - x); Vec3 perp_y(0.0f, z, 0.0f - y); #else Vec3 perp_x(z, 0.0f, -x); Vec3 perp_y(0.0f, z, -y); #endif // JPH_CROSS_PLATFORM_DETERMINISTIC return (xx > yy ? perp_x : perp_y) / JPH::Sqrt(max(xx, yy) + zz); #endif // JPH_USE_SSE } Vec3 Vec3::GetSign() const { #if defined(JPH_USE_AVX512) Type one = _mm_set1_ps(1.0f); return _mm_or_ps(_mm_fixupimm_ps(mValue, mValue, _mm_set1_epi32(0xA9A90100), 0), one); #elif defined(JPH_USE_SSE) Type minus_one = _mm_set1_ps(-1.0f); Type one = _mm_set1_ps(1.0f); return _mm_or_ps(_mm_and_ps(mValue, minus_one), one); #elif defined(JPH_USE_NEON) Type minus_one = vdupq_n_f32(-1.0f); Type one = vdupq_n_f32(1.0f); return vreinterpretq_f32_u32(vorrq_u32(vandq_u32(vreinterpretq_u32_f32(mValue), vreinterpretq_u32_f32(minus_one)), vreinterpretq_u32_f32(one))); #elif defined(JPH_USE_RVV) Vec3 res; const vfloat32m1_t rvv_in = __riscv_vle32_v_f32m1(mF32, 3); const vfloat32m1_t rvv_one = __riscv_vfmv_v_f_f32m1(1.0, 3); const vfloat32m1_t rvv_signs = __riscv_vfsgnj_vv_f32m1(rvv_one, rvv_in, 3); __riscv_vse32_v_f32m1(res.mF32, rvv_signs, 3); return res; #else return Vec3(std::signbit(mF32[0])? -1.0f : 1.0f, std::signbit(mF32[1])? -1.0f : 1.0f, std::signbit(mF32[2])? -1.0f : 1.0f); #endif } template <int X, int Y, int Z> JPH_INLINE Vec3 Vec3::FlipSign() const { static_assert(X == 1 || X == -1, "X must be 1 or -1"); static_assert(Y == 1 || Y == -1, "Y must be 1 or -1"); static_assert(Z == 1 || Z == -1, "Z must be 1 or -1"); return Vec3::sXor(*this, Vec3(X > 0? 0.0f : -0.0f, Y > 0? 0.0f : -0.0f, Z > 0? 0.0f : -0.0f)); } uint32 Vec3::CompressUnitVector() const { constexpr float cOneOverSqrt2 = 0.70710678f; constexpr uint cNumBits = 14; constexpr uint cMask = (1 << cNumBits) - 1; constexpr uint cMaxValue = cMask - 1; // Need odd number of buckets to quantize to or else we can't encode 0 constexpr float cScale = float(cMaxValue) / (2.0f * cOneOverSqrt2); // Store sign bit Vec3 v = *this; uint32 max_element = v.Abs().GetHighestComponentIndex(); uint32 value = 0; if (v[max_element] < 0.0f) { value = 0x80000000u; v = -v; } // Store highest component value |= max_element << 29; // Store the other two components in a compressed format UVec4 compressed = Vec3::sClamp((v + Vec3::sReplicate(cOneOverSqrt2)) * cScale + Vec3::sReplicate(0.5f), Vec3::sZero(), Vec3::sReplicate(cMaxValue)).ToInt(); switch (max_element) { case 0: compressed = compressed.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_UNUSED, SWIZZLE_UNUSED>(); break; case 1: compressed = compressed.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_UNUSED, SWIZZLE_UNUSED>(); break; } value |= compressed.GetX(); value |= compressed.GetY() << cNumBits; return value; } Vec3 Vec3::sDecompressUnitVector(uint32 inValue) { constexpr float cOneOverSqrt2 = 0.70710678f; constexpr uint cNumBits = 14; constexpr uint cMask = (1u << cNumBits) - 1; constexpr uint cMaxValue = cMask - 1; // Need odd number of buckets to quantize to or else we can't encode 0 constexpr int cHalfMaxValue = int(cMaxValue >> 1); constexpr float cScale = 2.0f * cOneOverSqrt2 / float(cMaxValue); // Restore two components Vec3 v = Vec3(float(int(inValue & cMask) - cHalfMaxValue), float(int((inValue >> cNumBits) & cMask) - cHalfMaxValue), 0) * cScale; JPH_ASSERT(v.GetZ() == 0.0f); // Restore the highest component v.SetZ(JPH::Sqrt(max(1.0f - v.LengthSq(), 0.0f))); // Extract sign if ((inValue & 0x80000000u) != 0) v = -v; // Swizzle the components in place switch ((inValue >> 29) & 3) { case 0: v = v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>(); break; case 1: v = v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y>(); break; } return v; } JPH_NAMESPACE_END