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Code/ThirdParty/Jolt/Core/ARMNeon.h
340 строк
11 KB
Jan Krassnigg
Updated Jolt (#1921)
28 апр 2026, 12:24
Не верифицирован
28 апр 2026, 12:24
600d1da
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2022 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #ifdef JPH_USE_NEON // Constructing NEON values #ifdef JPH_COMPILER_MSVC #define JPH_NEON_INT32x4(v1, v2, v3, v4) { int64_t(v1) + (int64_t(v2) << 32), int64_t(v3) + (int64_t(v4) << 32) } #define JPH_NEON_UINT32x4(v1, v2, v3, v4) { uint64_t(v1) + (uint64_t(v2) << 32), uint64_t(v3) + (uint64_t(v4) << 32) } #define JPH_NEON_INT8x16(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16) { int64_t(v1) + (int64_t(v2) << 8) + (int64_t(v3) << 16) + (int64_t(v4) << 24) + (int64_t(v5) << 32) + (int64_t(v6) << 40) + (int64_t(v7) << 48) + (int64_t(v8) << 56), int64_t(v9) + (int64_t(v10) << 8) + (int64_t(v11) << 16) + (int64_t(v12) << 24) + (int64_t(v13) << 32) + (int64_t(v14) << 40) + (int64_t(v15) << 48) + (int64_t(v16) << 56) } #define JPH_NEON_UINT8x16(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16) { uint64_t(v1) + (uint64_t(v2) << 8) + (uint64_t(v3) << 16) + (uint64_t(v4) << 24) + (uint64_t(v5) << 32) + (uint64_t(v6) << 40) + (uint64_t(v7) << 48) + (uint64_t(v8) << 56), uint64_t(v9) + (uint64_t(v10) << 8) + (uint64_t(v11) << 16) + (uint64_t(v12) << 24) + (uint64_t(v13) << 32) + (uint64_t(v14) << 40) + (uint64_t(v15) << 48) + (uint64_t(v16) << 56) } #else #define JPH_NEON_INT32x4(v1, v2, v3, v4) { v1, v2, v3, v4 } #define JPH_NEON_UINT32x4(v1, v2, v3, v4) { v1, v2, v3, v4 } #define JPH_NEON_INT8x16(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16) { v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16 } #define JPH_NEON_UINT8x16(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16) { v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16 } #endif // MSVC and GCC prior to version 12 don't define __builtin_shufflevector #if defined(JPH_COMPILER_MSVC) || (defined(JPH_COMPILER_GCC) && __GNUC__ < 12) JPH_NAMESPACE_BEGIN // Generic shuffle vector template template <unsigned I1, unsigned I2, unsigned I3, unsigned I4> JPH_INLINE float32x4_t NeonShuffleFloat32x4(float32x4_t inV1, float32x4_t inV2) { float32x2_t lo = vcopy_laneq_f32(vdup_n_f32(0), 0, I1 >= 4? inV2 : inV1, I1 & 0b11); lo = vcopy_laneq_f32(lo, 1, I2 >= 4? inV2 : inV1, I2 & 0b11); float32x2_t hi = vcopy_laneq_f32(vdup_n_f32(0), 0, I3 >= 4? inV2 : inV1, I3 & 0b11); hi = vcopy_laneq_f32(hi, 1, I4 >= 4? inV2 : inV1, I4 & 0b11); return vcombine_f32(lo, hi); } // Specializations template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 0, 0, 0>(float32x4_t inV1, float32x4_t inV2) { return vdupq_laneq_f32(inV1, 0); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 1, 0, 0>(float32x4_t inV1, float32x4_t inV2) { return vcombine_f32(vget_low_f32(inV1), vdup_lane_f32(vget_low_f32(inV1), 0)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 1, 2, 2>(float32x4_t inV1, float32x4_t inV2) { return vcopyq_laneq_f32(inV1, 3, inV1, 2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 1, 2, 3>(float32x4_t inV1, float32x4_t inV2) { return inV1; } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 1, 3, 2>(float32x4_t inV1, float32x4_t inV2) { return vcombine_f32(vget_low_f32(inV1), vrev64_f32(vget_high_f32(inV1))); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 1, 3, 3>(float32x4_t inV1, float32x4_t inV2) { return vcopyq_laneq_f32(inV1, 2, inV1, 3); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 1, 4, 5>(float32x4_t inV1, float32x4_t inV2) { return vreinterpretq_f32_f64(vzip1q_f64(vreinterpretq_f64_f32(inV1), vreinterpretq_f64_f32(inV2))); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 2, 1, 1>(float32x4_t inV1, float32x4_t inV2) { return vuzp1q_f32(inV1, vdupq_laneq_f32(inV1, 1)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 2, 1, 3>(float32x4_t inV1, float32x4_t inV2) { return vuzp1q_f32(inV1, vrev64q_f32(inV1)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 2, 2, 2>(float32x4_t inV1, float32x4_t inV2) { return vuzp1q_f32(inV1, vdupq_laneq_f32(inV1, 2)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 2, 2, 3>(float32x4_t inV1, float32x4_t inV2) { return vcopyq_laneq_f32(inV1, 1, inV1, 2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 2, 3, 2>(float32x4_t inV1, float32x4_t inV2) { return vcopyq_laneq_f32(vuzp1q_f32(inV1, inV1), 2, inV1, 3); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 2, 3, 3>(float32x4_t inV1, float32x4_t inV2) { return vuzp1q_f32(inV1, vdupq_laneq_f32(inV1, 3)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 2, 4, 6>(float32x4_t inV1, float32x4_t inV2) { return vuzp1q_f32(inV1, inV2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<0, 3, 1, 2>(float32x4_t inV1, float32x4_t inV2) { return vzip1q_f32(inV1, vextq_f32(inV1, vdupq_laneq_f32(inV1, 2), 3)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 0, 0, 0>(float32x4_t inV1, float32x4_t inV2) { return vcombine_f32(vrev64_f32(vget_low_f32(inV1)), vdup_lane_f32(vget_low_f32(inV1), 0)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 0, 0, 2>(float32x4_t inV1, float32x4_t inV2) { return vcombine_f32(vrev64_f32(vget_low_f32(inV1)), vzip1_f32(vget_low_f32(inV1), vget_high_f32(inV1))); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 0, 3, 2>(float32x4_t inV1, float32x4_t inV2) { return vrev64q_f32(inV1); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 1, 1, 1>(float32x4_t inV1, float32x4_t inV2) { return vdupq_laneq_f32(inV1, 1); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 1, 2, 2>(float32x4_t inV1, float32x4_t inV2) { float32x4_t t = vextq_f32(inV1, inV1, 1); return vzip1q_f32(t, t); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 1, 3, 3>(float32x4_t inV1, float32x4_t inV2) { return vtrn2q_f32(inV1, inV1); } // Used extensively by cross product template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 2, 0, 0>(float32x4_t inV1, float32x4_t inV2) { return vcopyq_laneq_f32(vextq_f32(inV1, inV1, 1), 2, inV1, 0); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 2, 0, 1>(float32x4_t inV1, float32x4_t inV2) { return vextq_f32(vextq_f32(inV1, inV1, 3), inV1, 2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 2, 0, 2>(float32x4_t inV1, float32x4_t inV2) { return vcopyq_laneq_f32(vuzp1q_f32(inV1, inV1), 0, inV1, 1); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 2, 2, 2>(float32x4_t inV1, float32x4_t inV2) { return vcombine_f32(vext_f32(vget_low_f32(inV1), vget_high_f32(inV1), 1), vdup_lane_f32(vget_high_f32(inV1), 0)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 2, 3, 2>(float32x4_t inV1, float32x4_t inV2) { return vextq_f32(inV1, vdupq_laneq_f32(inV1, 2), 1); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 2, 3, 3>(float32x4_t inV1, float32x4_t inV2) { return vextq_f32(inV1, vdupq_laneq_f32(inV1, 3), 1); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 3, 0, 2>(float32x4_t inV1, float32x4_t inV2) { return vuzp2q_f32(inV1, vrev64q_f32(inV1)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<1, 3, 5, 7>(float32x4_t inV1, float32x4_t inV2) { return vuzp2q_f32(inV1, inV2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 0, 1, 1>(float32x4_t inV1, float32x4_t inV2) { return vcopyq_laneq_f32(vzip1q_f32(inV1, inV1), 0, inV1, 2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 0, 1, 2>(float32x4_t inV1, float32x4_t inV2) { return vextq_f32(vuzp1q_f32(inV1, inV1), inV1, 3); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 1, 0, 0>(float32x4_t inV1, float32x4_t inV2) { float32x4_t t = vextq_f32(vuzp1q_f32(inV1, inV1), inV1, 3); return vuzp1q_f32(t, vuzp1q_f32(inV1, inV1)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 1, 0, 3>(float32x4_t inV1, float32x4_t inV2) { float32x4_t t = vrev64q_f32(inV1); return vextq_f32(t, t, 3); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 2, 1, 0>(float32x4_t inV1, float32x4_t inV2) { return vextq_f32(vtrn1q_f32(inV1, inV1), vrev64q_f32(inV1), 2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 2, 1, 1>(float32x4_t inV1, float32x4_t inV2) { float32x4_t t = vcopyq_laneq_f32(inV1, 3, inV1, 1); return vzip2q_f32(t, t); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 2, 1, 2>(float32x4_t inV1, float32x4_t inV2) { return vcopyq_laneq_f32(vdupq_laneq_f32(inV1, 2), 2, inV1, 1); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 2, 2, 2>(float32x4_t inV1, float32x4_t inV2) { return vdupq_laneq_f32(inV1, 2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 3, 0, 1>(float32x4_t inV1, float32x4_t inV2) { return vcombine_f32(vget_high_f32(inV1), vget_low_f32(inV1)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 3, 1, 2>(float32x4_t inV1, float32x4_t inV2) { return vextq_f32(inV1, vextq_f32(inV1, inV1, 1), 2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 3, 2, 2>(float32x4_t inV1, float32x4_t inV2) { return vextq_f32(inV1, vdupq_laneq_f32(inV1, 2), 2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 3, 2, 3>(float32x4_t inV1, float32x4_t inV2) { return vreinterpretq_f32_f64(vdupq_laneq_f64(vreinterpretq_f64_f32(inV1), 1)); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<2, 3, 6, 7>(float32x4_t inV1, float32x4_t inV2) { return vreinterpretq_f32_f64(vzip2q_f64(vreinterpretq_f64_f32(inV1), vreinterpretq_f64_f32(inV2))); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<3, 0, 1, 2>(float32x4_t inV1, float32x4_t inV2) { return vextq_f32(inV1, inV1, 3); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<3, 0, 3, 2>(float32x4_t inV1, float32x4_t inV2) { return vtrn1q_f32(vdupq_laneq_f32(inV1, 3), inV1); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<3, 2, 1, 0>(float32x4_t inV1, float32x4_t inV2) { float32x4_t t = vrev64q_f32(inV1); return vextq_f32(t, t, 2); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<3, 2, 3, 2>(float32x4_t inV1, float32x4_t inV2) { float32x2_t zy = vrev64_f32(vget_high_f32(inV1)); return vcombine_f32(zy, zy); } template <> JPH_INLINE float32x4_t NeonShuffleFloat32x4<3, 3, 3, 3>(float32x4_t inV1, float32x4_t inV2) { return vdupq_laneq_f32(inV1, 3); } // Shuffle a vector #define JPH_NEON_SHUFFLE_F32x4(vec1, vec2, index1, index2, index3, index4) NeonShuffleFloat32x4<index1, index2, index3, index4>(vec1, vec2) #define JPH_NEON_SHUFFLE_U32x4(vec1, vec2, index1, index2, index3, index4) vreinterpretq_u32_f32((NeonShuffleFloat32x4<index1, index2, index3, index4>(vreinterpretq_f32_u32(vec1), vreinterpretq_f32_u32(vec2)))) JPH_NAMESPACE_END #else // Shuffle a vector #define JPH_NEON_SHUFFLE_F32x4(vec1, vec2, index1, index2, index3, index4) __builtin_shufflevector(vec1, vec2, index1, index2, index3, index4) #define JPH_NEON_SHUFFLE_U32x4(vec1, vec2, index1, index2, index3, index4) __builtin_shufflevector(vec1, vec2, index1, index2, index3, index4) #endif #endif // JPH_USE_NEON