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Code/Samples/SampleGamePlugin/Components/SendMsgComponent.h
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Ingrater
Clang-format fixes and update to 18.1.1 (#1234)
10 мар 2024, 15:51
Не верифицирован
10 мар 2024, 15:51
2f16acf
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#pragma once #include <Core/World/Component.h> #include <Core/World/ComponentManager.h> #include <Core/World/World.h> #include <SampleGamePlugin/SampleGamePluginDLL.h> struct ezMsgComponentInternalTrigger; // This component manager does literally nothing, meaning the managed components do not need to be update, at all // BEGIN-DOCS-CODE-SNIPPET: component-manager-trivial using SendMsgComponentManager = ezComponentManager<class SendMsgComponent, ezBlockStorageType::Compact>; // END-DOCS-CODE-SNIPPET class EZ_SAMPLEGAMEPLUGIN_DLL SendMsgComponent : public ezComponent { EZ_DECLARE_COMPONENT_TYPE(SendMsgComponent, ezComponent, SendMsgComponentManager); ////////////////////////////////////////////////////////////////////////// // ezComponent public: virtual void SerializeComponent(ezWorldWriter& inout_stream) const override; virtual void DeserializeComponent(ezWorldReader& inout_stream) override; protected: virtual void OnSimulationStarted() override; ////////////////////////////////////////////////////////////////////////// // SendMsgComponent public: SendMsgComponent(); ~SendMsgComponent(); private: ezDynamicArray<ezString> m_TextArray; // [ property ] void OnSendText(ezMsgComponentInternalTrigger& msg); // [ msg handler ] ezUInt32 m_uiNextString = 0; };