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Code/Samples/SampleGamePlugin/Components/DemoComponent.h
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Ingrater
Clang-format fixes and update to 18.1.1 (#1234)
10 мар 2024, 15:51
Не верифицирован
10 мар 2024, 15:51
2f16acf
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#pragma once #include <Core/World/Component.h> #include <Core/World/ComponentManager.h> #include <Core/World/World.h> #include <SampleGamePlugin/SampleGamePluginDLL.h> // BEGIN-DOCS-CODE-SNIPPET: customcomp-manager using DemoComponentManager = ezComponentManagerSimple<class DemoComponent, ezComponentUpdateType::WhenSimulating>; // END-DOCS-CODE-SNIPPET // BEGIN-DOCS-CODE-SNIPPET: customcomp-class class DemoComponent : public ezComponent { EZ_DECLARE_COMPONENT_TYPE(DemoComponent, ezComponent, DemoComponentManager); ////////////////////////////////////////////////////////////////////////// // ezComponent public: virtual void SerializeComponent(ezWorldWriter& inout_stream) const override; virtual void DeserializeComponent(ezWorldReader& inout_stream) override; protected: virtual void OnSimulationStarted() override; ////////////////////////////////////////////////////////////////////////// // DemoComponent public: DemoComponent(); ~DemoComponent(); private: void Update(); float m_fAmplitude = 1.0f; // [ property ] ezAngle m_Speed = ezAngle::MakeFromDegree(90); // [ property ] }; // END-DOCS-CODE-SNIPPET