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Code/EnginePlugins/ParticlePlugin/Initializer/ParticleInitializer_SpherePosition.h
54 строки
2 KB
Jan Krassnigg
Added Expression Particle Behavior (#1884)
29 мар 2026, 23:32
Не верифицирован
29 мар 2026, 23:32
071fa9d
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#pragma once #include <Foundation/Types/VarianceTypes.h> #include <ParticlePlugin/Initializer/ParticleInitializer.h> /// Initializer that spawns particles in a sphere volume /// /// Can spawn throughout the volume or only on the surface. /// Optionally sets initial velocity pointing outward from the center. class EZ_PARTICLEPLUGIN_DLL ezParticleInitializerFactory_SpherePosition final : public ezParticleInitializerFactory { EZ_ADD_DYNAMIC_REFLECTION(ezParticleInitializerFactory_SpherePosition, ezParticleInitializerFactory); public: ezParticleInitializerFactory_SpherePosition(); virtual const ezRTTI* GetInitializerType() const override; virtual void CopyInitializerProperties(ezParticleInitializer* pInitializer, bool bFirstTime) const override; virtual float GetSpawnCountMultiplier(const ezParticleEffectInstance* pEffect) const override; virtual void Save(ezStreamWriter& inout_stream) const override; virtual void Load(ezStreamReader& inout_stream, const ezParticleEffectDescriptor& ownerEffectDescriptor, const ezParticleSystemDescriptor& ownerSystemDescriptor) override; virtual void QueryFinalizerDependencies(ezSet<const ezRTTI*>& inout_finalizerDeps) const override; public: ezVec3 m_vPositionOffset; ///< Center of the sphere float m_fRadius; ///< Sphere radius bool m_bSpawnOnSurface; ///< If true, spawn only on sphere surface bool m_bSetVelocity; ///< If true, set velocity pointing outward from center ezVarianceTypeFloat m_Speed; ///< Speed value when setting velocity ezString m_sScaleRadiusParameter; ///< Optional parameter name to scale radius }; class EZ_PARTICLEPLUGIN_DLL ezParticleInitializer_SpherePosition final : public ezParticleInitializer { EZ_ADD_DYNAMIC_REFLECTION(ezParticleInitializer_SpherePosition, ezParticleInitializer); public: ezVec3 m_vPositionOffset; float m_fRadius; bool m_bSpawnOnSurface; bool m_bSetVelocity; ezVarianceTypeFloat m_Speed; virtual void CreateRequiredStreams() override; protected: virtual void InitializeElements(ezUInt64 uiStartIndex, ezUInt64 uiNumElements) override; ezProcessingStream* m_pStreamPosition; ezProcessingStream* m_pStreamVelocity; };