/
redgpu
/
ezEngine
Обзор
Документация
Войти
/
redgpu
/
ezEngine
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
dev
Code/EnginePlugins/ParticlePlugin/Emitter/ParticleEmitter_Distance.h
54 строки
2 KB
Jan Krassnigg
Added Expression Particle Behavior (#1884)
29 мар 2026, 23:32
Не верифицирован
29 мар 2026, 23:32
071fa9d
Код
Авторство
О чём код?
#pragma once #include <Foundation/Types/VarianceTypes.h> #include <ParticlePlugin/Emitter/ParticleEmitter.h> /// Emitter that spawns particles based on distance traveled /// /// Spawns particles when the effect moves a certain distance from the last spawn position. /// Useful for creating trails or footstep effects. class EZ_PARTICLEPLUGIN_DLL ezParticleEmitterFactory_Distance final : public ezParticleEmitterFactory { EZ_ADD_DYNAMIC_REFLECTION(ezParticleEmitterFactory_Distance, ezParticleEmitterFactory); public: ezParticleEmitterFactory_Distance(); virtual const ezRTTI* GetEmitterType() const override; virtual void CopyEmitterProperties(ezParticleEmitter* pEmitter, bool bFirstTime) const override; virtual void QueryMaxParticleCount(ezUInt32& out_uiMaxParticlesAbs, ezUInt32& out_uiMaxParticlesPerSecond) const override; virtual void Save(ezStreamWriter& inout_stream) const override; virtual void Load(ezStreamReader& inout_stream, const ezParticleEffectDescriptor& ownerEffectDescriptor, const ezParticleSystemDescriptor& ownerSystemDescriptor) override; public: float m_fDistanceThreshold = 0.1f; ///< Distance that must be traveled before spawning ezUInt32 m_uiSpawnCountMin = 1; ///< Minimum particles per spawn ezUInt32 m_uiSpawnCountRange = 0; ///< Random range added to spawn count ezString m_sSpawnCountScaleParameter; ///< Optional parameter to scale spawn count }; class EZ_PARTICLEPLUGIN_DLL ezParticleEmitter_Distance final : public ezParticleEmitter { EZ_ADD_DYNAMIC_REFLECTION(ezParticleEmitter_Distance, ezParticleEmitter); public: float m_fDistanceThresholdSQR; ezUInt32 m_uiSpawnCountMin; ezUInt32 m_uiSpawnCountRange; ezTempHashedString m_sSpawnCountScaleParameter; virtual void CreateRequiredStreams() override; protected: virtual bool IsContinuous() const override; virtual void OnFinalize() override; virtual void InitializeElements(ezUInt64 uiStartIndex, ezUInt64 uiNumElements) override; virtual ezParticleEmitterState IsFinished() override; virtual ezUInt32 ComputeSpawnCount(const ezTime& tDiff) override; bool m_bFirstUpdate = true; ezVec3 m_vLastSpawnPosition; };