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Code/EnginePlugins/ParticlePlugin/CMakeLists.txt
20 строк
513 B
Jan Krassnigg
ezPluginBundles can now configure their own data directories to use (#1985)
13 июл 2026, 10:40
Не верифицирован
13 июл 2026, 10:40
2fe8e9b
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О чём код?
ez_cmake_init() # Get the name of this folder as the project name get_filename_component(PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME_WE) ez_create_target(LIBRARY ${PROJECT_NAME}) target_link_libraries(${PROJECT_NAME} PUBLIC GameEngine ) # needed for shader files to compile (ParticleSystemConstants.h includes Shaders/Common/... from Data/Base) target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../../../Data/Base" ) ez_copy_plugin_bundle(${PROJECT_NAME} "Particles")