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Code/EnginePlugins/ParticlePlugin/Behavior/ParticleBehavior_Gravity.h
50 строк
2 KB
Jan Krassnigg
Added Expression Particle Behavior (#1884)
29 мар 2026, 23:32
Не верифицирован
29 мар 2026, 23:32
071fa9d
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#pragma once #include <ParticlePlugin/Behavior/ParticleBehavior.h> class ezPhysicsWorldModuleInterface; /// Behavior that applies gravity to particles /// /// Uses the world's gravity vector from the physics module. /// The gravity factor scales the applied gravity force. class EZ_PARTICLEPLUGIN_DLL ezParticleBehaviorFactory_Gravity final : public ezParticleBehaviorFactory { EZ_ADD_DYNAMIC_REFLECTION(ezParticleBehaviorFactory_Gravity, ezParticleBehaviorFactory); public: ezParticleBehaviorFactory_Gravity(); virtual const ezRTTI* GetBehaviorType() const override; virtual void CopyBehaviorProperties(ezParticleBehavior* pObject, bool bFirstTime) const override; virtual void QueryFinalizerDependencies(ezSet<const ezRTTI*>& inout_finalizerDeps) const override; virtual void Save(ezStreamWriter& inout_stream) const override; virtual void Load(ezStreamReader& inout_stream, const ezParticleEffectDescriptor& ownerEffectDescriptor, const ezParticleSystemDescriptor& ownerSystemDescriptor) override; public: float m_fGravityFactor; }; class EZ_PARTICLEPLUGIN_DLL ezParticleBehavior_Gravity final : public ezParticleBehavior { EZ_ADD_DYNAMIC_REFLECTION(ezParticleBehavior_Gravity, ezParticleBehavior); public: float m_fGravityFactor; virtual void CreateRequiredStreams() override; protected: friend class ezParticleBehaviorFactory_Gravity; virtual void Process(ezUInt64 uiNumElements) override; void RequestRequiredWorldModulesForCache(ezParticleWorldModule* pParticleModule) override; ezPhysicsWorldModuleInterface* m_pPhysicsModule; ezProcessingStream* m_pStreamVelocity; };