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Code/EnginePlugins/ParticlePlugin/Behavior/ParticleBehavior_FadeOut.h
43 строки
1 KB
Jan Krassnigg
Added Expression Particle Behavior (#1884)
29 мар 2026, 23:32
Не верифицирован
29 мар 2026, 23:32
071fa9d
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#pragma once #include <ParticlePlugin/Behavior/ParticleBehavior.h> /// Behavior that fades particle alpha over their lifetime /// /// Uses a power curve to control the fade speed. class EZ_PARTICLEPLUGIN_DLL ezParticleBehaviorFactory_FadeOut final : public ezParticleBehaviorFactory { EZ_ADD_DYNAMIC_REFLECTION(ezParticleBehaviorFactory_FadeOut, ezParticleBehaviorFactory); public: virtual const ezRTTI* GetBehaviorType() const override; virtual void CopyBehaviorProperties(ezParticleBehavior* pObject, bool bFirstTime) const override; virtual void Save(ezStreamWriter& inout_stream) const override; virtual void Load(ezStreamReader& inout_stream, const ezParticleEffectDescriptor& ownerEffectDescriptor, const ezParticleSystemDescriptor& ownerSystemDescriptor) override; // ************************************* PROPERTIES *********************************** float m_fStartAlpha = 1.0f; float m_fExponent = 1.0f; }; class EZ_PARTICLEPLUGIN_DLL ezParticleBehavior_FadeOut final : public ezParticleBehavior { EZ_ADD_DYNAMIC_REFLECTION(ezParticleBehavior_FadeOut, ezParticleBehavior); public: float m_fStartAlpha = 1.0f; float m_fExponent = 1.0f; virtual void CreateRequiredStreams() override; protected: virtual void Process(ezUInt64 uiNumElements) override; ezProcessingStream* m_pStreamLifeTime = nullptr; ezProcessingStream* m_pStreamColor = nullptr; ezUInt8 m_uiFirstToUpdate = 0; ezUInt8 m_uiCurrentUpdateInterval = 2; };