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Code/EnginePlugins/ParticlePlugin/Behavior/ParticleBehavior.h
41 строка
1 KB
Jan Krassnigg
Added Expression Particle Behavior (#1884)
29 мар 2026, 23:32
Не верифицирован
29 мар 2026, 23:32
071fa9d
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#pragma once #include <Foundation/DataProcessing/Stream/ProcessingStreamProcessor.h> #include <Foundation/Reflection/Reflection.h> #include <ParticlePlugin/Module/ParticleModule.h> #include <ParticlePlugin/ParticlePluginDLL.h> class ezProcessingStream; class ezParticleSystemInstance; class ezParticleBehavior; /// \brief Base class for all particle behaviors class EZ_PARTICLEPLUGIN_DLL ezParticleBehaviorFactory : public ezReflectedClass { EZ_ADD_DYNAMIC_REFLECTION(ezParticleBehaviorFactory, ezReflectedClass); public: virtual const ezRTTI* GetBehaviorType() const = 0; virtual void CopyBehaviorProperties(ezParticleBehavior* pObject, bool bFirstTime) const = 0; ezParticleBehavior* CreateBehavior(ezParticleSystemInstance* pOwner) const; virtual void Save(ezStreamWriter& inout_stream) const = 0; virtual void Load(ezStreamReader& inout_stream, const ezParticleEffectDescriptor& ownerEffectDescriptor, const ezParticleSystemDescriptor& ownerSystemDescriptor) = 0; virtual void QueryFinalizerDependencies(ezSet<const ezRTTI*>& inout_finalizerDeps) const {} }; class EZ_PARTICLEPLUGIN_DLL ezParticleBehavior : public ezParticleModule { EZ_ADD_DYNAMIC_REFLECTION(ezParticleBehavior, ezParticleModule); friend class ezParticleSystemInstance; protected: ezParticleBehavior(); virtual void InitializeElements(ezUInt64 uiStartIndex, ezUInt64 uiNumElements) override {} virtual void StepParticleSystem(const ezTime& tDiff, ezUInt32 uiNumNewParticles) { m_TimeDiff = tDiff; } ezTime m_TimeDiff; };