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Code/EnginePlugins/JoltPlugin/Shapes/JoltShapeSphereComponent.h
39 строк
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Jan Krassnigg
Added docs comments to most components (#1133)
29 дек 2023, 14:05
Не верифицирован
29 дек 2023, 14:05
78bc6ae
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#pragma once #include <JoltPlugin/Shapes/JoltShapeComponent.h> using ezJoltShapeSphereComponentManager = ezComponentManager<class ezJoltShapeSphereComponent, ezBlockStorageType::FreeList>; /// \brief Adds a Jolt sphere shape to a Jolt actor. class EZ_JOLTPLUGIN_DLL ezJoltShapeSphereComponent : public ezJoltShapeComponent { EZ_DECLARE_COMPONENT_TYPE(ezJoltShapeSphereComponent, ezJoltShapeComponent, ezJoltShapeSphereComponentManager); ////////////////////////////////////////////////////////////////////////// // ezComponent public: virtual void SerializeComponent(ezWorldWriter& inout_stream) const override; virtual void DeserializeComponent(ezWorldReader& inout_stream) override; ////////////////////////////////////////////////////////////////////////// // ezJoltShapeComponent protected: virtual void CreateShapes(ezDynamicArray<ezJoltSubShape>& out_Shapes, const ezTransform& rootTransform, float fDensity, const ezJoltMaterial* pMaterial) override; ////////////////////////////////////////////////////////////////////////// // ezJoltShapeSphereComponent public: ezJoltShapeSphereComponent(); ~ezJoltShapeSphereComponent(); void SetRadius(float f); // [ property ] float GetRadius() const { return m_fRadius; } // [ property ] protected: void OnUpdateLocalBounds(ezMsgUpdateLocalBounds& msg) const; float m_fRadius = 0.5f; };