/
redgpu
/
ezEngine
Обзор
Документация
Войти
/
redgpu
/
ezEngine
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
dev
Code/EnginePlugins/JoltPlugin/JoltPluginPCH.h
50 строк
2 KB
Jan Krassnigg
Updated Jolt and fixed an issue with collision layers (#1494)
25 фев 2025, 18:32
Не верифицирован
25 фев 2025, 18:32
a342626
Код
Авторство
О чём код?
#pragma once #include <JoltPlugin/JoltPluginDLL.h> #include <Foundation/Basics.h> #include <Foundation/Logging/Log.h> #include <Jolt.h> #include <Jolt/Core/JobSystemThreadPool.h> #include <Jolt/Core/TempAllocator.h> #include <Jolt/Math/Vec3.h> #include <Jolt/Physics/Body/Body.h> #include <Jolt/Physics/Body/BodyActivationListener.h> #include <Jolt/Physics/Body/BodyCreationSettings.h> #include <Jolt/Physics/Body/BodyID.h> #include <Jolt/Physics/Character/Character.h> #include <Jolt/Physics/Character/CharacterVirtual.h> #include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h> #include <Jolt/Physics/Collision/CastResult.h> #include <Jolt/Physics/Collision/GroupFilter.h> #include <Jolt/Physics/Collision/NarrowPhaseQuery.h> #include <Jolt/Physics/Collision/ObjectLayer.h> #include <Jolt/Physics/Collision/PhysicsMaterial.h> #include <Jolt/Physics/Collision/RayCast.h> #include <Jolt/Physics/Collision/Shape/BoxShape.h> #include <Jolt/Physics/Collision/Shape/CapsuleShape.h> #include <Jolt/Physics/Collision/Shape/ConvexHullShape.h> #include <Jolt/Physics/Collision/Shape/CylinderShape.h> #include <Jolt/Physics/Collision/Shape/MeshShape.h> #include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h> #include <Jolt/Physics/Collision/Shape/ScaledShape.h> #include <Jolt/Physics/Collision/Shape/Shape.h> #include <Jolt/Physics/Collision/Shape/SphereShape.h> #include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h> #include <Jolt/Physics/Collision/ShapeCast.h> #include <Jolt/Physics/Constraints/ConeConstraint.h> #include <Jolt/Physics/Constraints/Constraint.h> #include <Jolt/Physics/Constraints/DistanceConstraint.h> #include <Jolt/Physics/Constraints/FixedConstraint.h> #include <Jolt/Physics/Constraints/HingeConstraint.h> #include <Jolt/Physics/Constraints/PointConstraint.h> #include <Jolt/Physics/Constraints/SixDOFConstraint.h> #include <Jolt/Physics/Constraints/SwingTwistConstraint.h> #include <Jolt/Physics/PhysicsSettings.h> #include <Jolt/Physics/PhysicsSystem.h> #include <Jolt/Physics/Ragdoll/Ragdoll.h> #include <Jolt/RegisterTypes.h> #include <Jolt/Skeleton/Skeleton.h> #include <JoltPlugin/Utilities/JoltConversionUtils.h>