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Code/Engine/RendererFoundation/State/GraphicsPipeline.h
19 строк
771 B
Sanakan8472
Pipeline State Objects (#1551)
04 май 2025, 15:48
Не верифицирован
04 май 2025, 15:48
fe7179e
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#pragma once #include <Foundation/Basics.h> #include <RendererFoundation/Descriptors/Descriptors.h> #include <RendererFoundation/RendererFoundationDLL.h> /// \brief Graphics pipeline state object combining shader, blend, depth-stencil, rasterizer state, and vertex declaration into a single object. class EZ_RENDERERFOUNDATION_DLL ezGALGraphicsPipeline : public ezGALObject<ezGALGraphicsPipelineCreationDescription> { public: ezGALGraphicsPipeline(const ezGALGraphicsPipelineCreationDescription& description) : ezGALObject<ezGALGraphicsPipelineCreationDescription>(description) { } virtual ezResult InitPlatform(ezGALDevice* pDevice) = 0; virtual ezResult DeInitPlatform(ezGALDevice* pDevice) = 0; virtual void SetDebugName(const char* szName) = 0; };