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Code/Engine/RendererCore/Textures/TextureLoader.h
42 строки
1 KB
Jan Krassnigg
Added code documentation to RendererCore (#1697)
28 окт 2025, 13:18
Не верифицирован
28 окт 2025, 13:18
d573105
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#pragma once #include <Core/ResourceManager/Resource.h> #include <Core/ResourceManager/ResourceTypeLoader.h> #include <RendererCore/RenderContext/Implementation/RenderContextStructs.h> #include <RendererCore/RendererCoreDLL.h> #include <RendererFoundation/RendererFoundationDLL.h> #include <Texture/Image/Image.h> #include <Texture/ezTexFormat/ezTexFormat.h> /// Resource loader for texture resources. /// /// Loads textures from .ezTex files which contain compressed texture data and metadata. class EZ_RENDERERCORE_DLL ezTextureResourceLoader : public ezResourceTypeLoader { public: /// Data structure for loaded texture information. struct LoadedData { LoadedData() : m_Reader(&m_Storage) { } ezContiguousMemoryStreamStorage m_Storage; ezMemoryStreamReader m_Reader; ezImage m_Image; bool m_bIsFallback = false; ezTexFormat m_TexFormat; ///< Texture format information from the .ezTex file. }; virtual ezResourceLoadData OpenDataStream(const ezResource* pResource) override; virtual void CloseDataStream(const ezResource* pResource, const ezResourceLoadData& loaderData) override; virtual bool IsResourceOutdated(const ezResource* pResource) const override; /// Loads texture data from a .ezTex file stream. static ezResult LoadTexFile(ezStreamReader& inout_stream, LoadedData& ref_data); /// Writes texture data to a stream in the loader's internal format. static void WriteTextureLoadStream(ezStreamWriter& inout_stream, const LoadedData& data); };