/
redgpu
/
ezEngine
Обзор
Документация
Войти
/
redgpu
/
ezEngine
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
dev
Code/Engine/RendererCore/RendererCorePCH.cpp
152 строки
12 KB
Jan Krassnigg
MSVC / Clang fixes (#1997)
21 июл 2026, 15:22
Не верифицирован
21 июл 2026, 15:22
6f3ddbe
Код
Авторство
О чём код?
#include <RendererCore/RendererCorePCH.h> EZ_STATICLINK_LIBRARY(RendererCore) { if (bReturn) return; EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Implementation_AnimGraphNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Implementation_AnimGraphPins); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Implementation_AnimGraphResource); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Blackboard_BlackboardAnimNodes); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Blending_LerpPosesAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Blending_SampleBlendSpace1DAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Blending_SampleBlendSpace2DAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Blending_SwitchPoseAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_BoneWeights_BoneWeightsAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_BoneWeights_BoneWeightsSwitchAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Debug_DebugAnimNodes); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Events_EventAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Input_ControllerInputAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Logic_LogicAnimNodes); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Math_MathAnimNodes); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Output_PoseResultAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Pose_RestPoseAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Pose_SampleAnimClipAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Pose_SampleAnimClipSequenceAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_Pose_SampleFrameAnimNode); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_AnimGraph_Nodes_RootMotion_RootMotionAnimNodes); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_Implementation_AnimationClipResource); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_Implementation_AnimationPose); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_Implementation_EditableSkeleton); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_Implementation_Skeleton); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_Implementation_SkeletonComponent); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_Implementation_SkeletonPoseComponent); EZ_STATICLINK_REFERENCE(RendererCore_AnimationSystem_Implementation_SkeletonResource); EZ_STATICLINK_REFERENCE(RendererCore_BakedProbes_Implementation_BakedProbesComponent); EZ_STATICLINK_REFERENCE(RendererCore_BakedProbes_Implementation_BakedProbesVolumeComponent); EZ_STATICLINK_REFERENCE(RendererCore_BakedProbes_Implementation_BakedProbesWorldModule); EZ_STATICLINK_REFERENCE(RendererCore_BakedProbes_Implementation_BakingInterface); EZ_STATICLINK_REFERENCE(RendererCore_BakedProbes_Implementation_ProbeTreeSectorResource); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_AlwaysVisibleComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_BeamComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_BlackboardComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_CameraComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_FogComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_LensFlareComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_LensFlareRenderer); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_LightShaftsComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_LodComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_OccluderComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_RenderComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_RenderTargetActivatorComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_RopeRenderComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_SkyBoxComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_SplineComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_SpriteComponent); EZ_STATICLINK_REFERENCE(RendererCore_Components_Implementation_SpriteRenderer); EZ_STATICLINK_REFERENCE(RendererCore_Debug_Implementation_DebugRenderer); EZ_STATICLINK_REFERENCE(RendererCore_Debug_Implementation_DebugTextComponent); EZ_STATICLINK_REFERENCE(RendererCore_Decals_Implementation_DecalAtlasResource); EZ_STATICLINK_REFERENCE(RendererCore_Decals_Implementation_DecalComponent); EZ_STATICLINK_REFERENCE(RendererCore_Decals_Implementation_DecalManager); EZ_STATICLINK_REFERENCE(RendererCore_Decals_Implementation_DecalResource); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_AmbientLightComponent); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_BoxReflectionProbeComponent); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_ClusteredDataExtractor); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_DirectionalLightComponent); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_FillLightComponent); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_LightComponent); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_PointLightComponent); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_ReflectionPool); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_ReflectionProbeComponentBase); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_ReflectionProbeData); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_ReflectionProbeUpdater); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_ShadowPool); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_SimplifiedDataExtractor); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_SkyLightComponent); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_SphereReflectionProbeComponent); EZ_STATICLINK_REFERENCE(RendererCore_Lights_Implementation_SpotLightComponent); EZ_STATICLINK_REFERENCE(RendererCore_Material_Implementation_MaterialManager); EZ_STATICLINK_REFERENCE(RendererCore_Material_Implementation_MaterialResource); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_CpuMeshResource); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_CustomMeshComponent); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_DynamicMeshBufferResource); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_InstancedMeshComponent); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_LodMeshComponent); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_MeshBufferResource); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_MeshBufferUtils); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_MeshComponent); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_MeshComponentBase); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_MeshRenderer); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_MeshResource); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_SkinnedMeshRenderData); EZ_STATICLINK_REFERENCE(RendererCore_Meshes_Implementation_SplineMeshComponent); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Declarations); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Extractor); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_FrameDataProvider); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_AOPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_AntialiasingPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_BlendPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_BloomPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_BlurPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_CopyTexturePass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_CustomRenderDataPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_DepthOnlyPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_ForwardRenderPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_HistorySourcePass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_HistoryTargetPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_LSAOPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_LensEffectsPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_LightShaftsPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_MsaaResolvePass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_MsaaUpscalePass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_OpaqueForwardRenderPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_ReflectionFilterPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_ScreenSpaceShadowPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_SelectionHighlightPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_SeparatedBilateralBlur); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_SimpleRenderPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_SkyRenderPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_SourcePass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_StereoTestPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_TargetPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_TonemapPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_Passes_TransparentForwardRenderPass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_RenderData); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_RenderDataManager); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_RenderPipeline); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_RenderPipelineNode); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_RenderPipelinePass); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_RenderPipelineResource); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_RenderPipelineResourceLoader); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_RendererRegistry); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_SortingFunctions); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_View); EZ_STATICLINK_REFERENCE(RendererCore_Pipeline_Implementation_ViewRenderMode); EZ_STATICLINK_REFERENCE(RendererCore_Rasterizer_Implementation_RasterizerView); EZ_STATICLINK_REFERENCE(RendererCore_RenderContext_Implementation_RenderContext); EZ_STATICLINK_REFERENCE(RendererCore_RenderGraph_Implementation_RenderGraphManager); EZ_STATICLINK_REFERENCE(RendererCore_RenderGraph_Implementation_RenderGraphUtils); EZ_STATICLINK_REFERENCE(RendererCore_RenderWorld_Implementation_RenderWorld); EZ_STATICLINK_REFERENCE(RendererCore_ShaderCompiler_Implementation_ShaderCompiler); EZ_STATICLINK_REFERENCE(RendererCore_Shader_Implementation_ShaderPermutationResource); EZ_STATICLINK_REFERENCE(RendererCore_Shader_Implementation_ShaderResource); EZ_STATICLINK_REFERENCE(RendererCore_Textures_Texture2DResource); EZ_STATICLINK_REFERENCE(RendererCore_Textures_Texture3DResource); EZ_STATICLINK_REFERENCE(RendererCore_Textures_TextureCubeResource); EZ_STATICLINK_REFERENCE(RendererCore_Textures_TextureLoader); EZ_STATICLINK_REFERENCE(RendererCore_Utils_Implementation_BlackboardTemplateResource); EZ_STATICLINK_REFERENCE(RendererCore_Utils_Implementation_CoreRenderProfile); EZ_STATICLINK_REFERENCE(RendererCore_Utils_Implementation_WorldGeoExtractionUtil); }