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Code/Engine/RendererCore/Pipeline/Passes/StereoTestPass.h
24 строки
968 B
Sanakan8472
Render Graph (#1948)
03 июн 2026, 10:19
Не верифицирован
03 июн 2026, 10:19
60bb12c
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#pragma once #include <RendererCore/Pipeline/RenderPipelinePass.h> #include <RendererCore/Shader/ShaderResource.h> /// Render pass for testing stereo rendering configurations. /// /// Debug pass used to verify stereo rendering pipeline setup and eye separation. class EZ_RENDERERCORE_DLL ezStereoTestPass : public ezRenderPipelinePass { EZ_ADD_DYNAMIC_REFLECTION(ezStereoTestPass, ezRenderPipelinePass); public: ezStereoTestPass(); ~ezStereoTestPass(); virtual ezStatus AddRenderPasses(const ezViewData& viewData, const ezCamera& camera, ezRenderGraph& ref_graph, const ezArrayPtr<const ezRenderPipelinePinConnection> inputs, ezArrayPtr<ezRenderPipelinePinConnection> outputs) override; protected: ezRenderPipelineNodeInputPin m_PinInput; ///< Input texture. ezRenderPipelineNodeOutputPin m_PinOutput; ///< Output texture with stereo test pattern. ezShaderResourceHandle m_hShader; ///< Shader for generating the stereo test pattern. };