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Code/Engine/RendererCore/Pipeline/Passes/SkyRenderPass.h
20 строк
738 B
Sanakan8472
Track resource dependencies through extraction (and more polishing of resource states) (#1955)
07 июн 2026, 20:15
Не верифицирован
07 июн 2026, 20:15
4cd2378
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#pragma once #include <RendererCore/Pipeline/Passes/ForwardRenderPass.h> /// Forward render pass that renders skybox and sky objects. /// /// Renders the skybox and other sky-related objects at infinite distance. /// Typically rendered after opaque objects but before transparent objects. class EZ_RENDERERCORE_DLL ezSkyRenderPass : public ezForwardRenderPass { EZ_ADD_DYNAMIC_REFLECTION(ezSkyRenderPass, ezForwardRenderPass); public: ezSkyRenderPass(const char* szName = "SkyRenderPass"); ~ezSkyRenderPass(); protected: virtual void DeclareRenderObjectDependencies(ezRenderGraph& ref_graph, ezRenderGraphPassBuilder& ref_pass) override; virtual void RenderObjects(const ezRenderViewContext& renderViewContext) override; };