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Code/Engine/RendererCore/Pipeline/Passes/CustomRenderDataPass.h
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Sanakan8472
Render Graph (#1948)
03 июн 2026, 10:19
Не верифицирован
03 июн 2026, 10:19
60bb12c
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#pragma once #include <RendererCore/Pipeline/RenderPipelinePass.h> #include <RendererCore/Pipeline/SortingFunctions.h> /// Render pass that renders render data with a custom render data category. class EZ_RENDERERCORE_DLL ezCustomRenderDataPass : public ezRenderPipelinePass { EZ_ADD_DYNAMIC_REFLECTION(ezCustomRenderDataPass, ezRenderPipelinePass); public: ezCustomRenderDataPass(const char* szName = "CustomRenderDataPass"); ~ezCustomRenderDataPass(); virtual ezStatus AddRenderPasses(const ezViewData& viewData, const ezCamera& camera, ezRenderGraph& ref_graph, const ezArrayPtr<const ezRenderPipelinePinConnection> inputs, ezArrayPtr<ezRenderPipelinePinConnection> outputs) override; virtual ezResult Serialize(ezStreamWriter& inout_stream) const override; virtual ezResult Deserialize(ezStreamReader& inout_stream) override; protected: ezRenderPipelineNodePassThroughPin m_PinColor; ///< Color target for rendering. ezRenderPipelineNodePassThroughPin m_PinDepthStencil; ///< Depth-stencil target. ezString m_sRenderDataCategoryName; ezRenderData::Category m_RenderDataCategory; ezEnum<ezRenderSortingFunctions> m_SortingFunction; };