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Code/Engine/RendererCore/Pipeline/Implementation/Passes/StereoTestPass.cpp
76 строк
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Sanakan8472
Render Graph (#1948)
03 июн 2026, 10:19
Не верифицирован
03 июн 2026, 10:19
60bb12c
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#include <RendererCore/RendererCorePCH.h> #include <RendererCore/Pipeline/Passes/StereoTestPass.h> #include <RendererCore/Pipeline/View.h> #include <RendererCore/RenderContext/RenderContext.h> #include <RendererFoundation/Resources/RenderTargetView.h> #include <RendererFoundation/Resources/Texture.h> #include <Core/Graphics/Camera.h> // clang-format off EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(ezStereoTestPass, 1, ezRTTIDefaultAllocator<ezStereoTestPass>) { EZ_BEGIN_PROPERTIES { EZ_MEMBER_PROPERTY("Input", m_PinInput), EZ_MEMBER_PROPERTY("Output", m_PinOutput) } EZ_END_PROPERTIES; EZ_BEGIN_ATTRIBUTES { new ezCategoryAttribute("Unit Tests") } EZ_END_ATTRIBUTES; } EZ_END_DYNAMIC_REFLECTED_TYPE; // clang-format on ezStereoTestPass::ezStereoTestPass() : ezRenderPipelinePass("StereoTestPass", true) { { // Load shader. m_hShader = ezResourceManager::LoadResource<ezShaderResource>("Shaders/Pipeline/StereoTest.ezShader"); EZ_ASSERT_DEV(m_hShader.IsValid(), "Could not load stereo test shader!"); } } ezStereoTestPass::~ezStereoTestPass() = default; ezStatus ezStereoTestPass::AddRenderPasses(const ezViewData& viewData, const ezCamera& camera, ezRenderGraph& ref_graph, const ezArrayPtr<const ezRenderPipelinePinConnection> inputs, ezArrayPtr<ezRenderPipelinePinConnection> outputs) { ezRenderGraphTextureHandle hInput = inputs[m_PinInput.m_uiInputIndex].m_TextureHandle; if (hInput.IsInvalidated()) return ezStatus(ezFmt("Input: Not connected")); const ezGALTextureCreationDescription inputDesc = ref_graph.GetTextureDesc(hInput); ezGALTextureCreationDescription outputDesc = inputDesc; outputDesc.m_SampleCount = ezGALMSAASampleCount::None; ezRenderGraphTextureHandle hOutput = ref_graph.CreateTexture(outputDesc); outputs[m_PinOutput.m_uiOutputIndex].m_TextureHandle = hOutput; auto pass = ref_graph.AddGraphicsPass("StereoTest"); pass.AddColorTarget(hOutput); pass.ReadTexture(hInput, {}, ezGALResourceState::ShaderResource, ezGALShaderStageFlags::PixelShader); pass.SetStereoscopic(camera.IsStereoscopic()); pass.SetExecuteCallback([=](const ezRenderGraphContext& ctx) { const ezRenderViewContext& renderViewContext = *ctx.GetUserData<ezRenderViewContext>(); renderViewContext.UpdateViewport(); renderViewContext.m_pRenderContext->BindShader(m_hShader); renderViewContext.m_pRenderContext->BindNullMeshBuffer(ezGALPrimitiveTopology::Triangles, 1); ezBindGroupBuilder& bindGroup = renderViewContext.m_pRenderContext->GetBindGroup(); bindGroup.BindTexture("ColorTexture", ctx.ResolveTexture(hInput)); renderViewContext.m_pRenderContext->DrawMeshBuffer().IgnoreResult(); }); return EZ_SUCCESS; } EZ_STATICLINK_FILE(RendererCore, RendererCore_Pipeline_Implementation_Passes_StereoTestPass);