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Code/Engine/RendererCore/Meshes/CpuMeshResource.h
30 строк
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Jan Krassnigg
Added code documentation to RendererCore (#1697)
28 окт 2025, 13:18
Не верифицирован
28 окт 2025, 13:18
d573105
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#pragma once #include <RendererCore/Meshes/MeshResourceDescriptor.h> /// CPU-accessible mesh resource that stores mesh data in system memory. /// /// Unlike regular ezMeshResource which stores data on the GPU, this resource keeps /// the mesh descriptor in CPU memory. Used for scenarios requiring CPU access to /// mesh data such as collision detection, raycasting, or procedural mesh generation. class EZ_RENDERERCORE_DLL ezCpuMeshResource : public ezResource { EZ_ADD_DYNAMIC_REFLECTION(ezCpuMeshResource, ezResource); EZ_RESOURCE_DECLARE_COMMON_CODE(ezCpuMeshResource); EZ_RESOURCE_DECLARE_CREATEABLE(ezCpuMeshResource, ezMeshResourceDescriptor); public: ezCpuMeshResource(); /// Returns the mesh descriptor containing vertex and index data. const ezMeshResourceDescriptor& GetDescriptor() const { return m_Descriptor; } private: virtual ezResourceLoadDesc UnloadData(Unload WhatToUnload) override; virtual ezResourceLoadDesc UpdateContent(ezStreamReader* Stream) override; virtual void UpdateMemoryUsage(MemoryUsage& out_NewMemoryUsage) override; ezMeshResourceDescriptor m_Descriptor; }; using ezCpuMeshResourceHandle = ezTypedResourceHandle<class ezCpuMeshResource>;