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Code/Engine/RendererCore/AnimationSystem/AnimGraph/Implementation/AnimGraphNode.cpp
43 строки
1 KB
Jan Krassnigg
Animation graph improvements (+ other fixes) (#1519)
11 апр 2025, 08:00
Не верифицирован
11 апр 2025, 08:00
fd26b72
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#include <RendererCore/RendererCorePCH.h> #include <RendererCore/AnimationSystem/AnimGraph/AnimGraph.h> #include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h> #include <RendererCore/AnimationSystem/AnimationClipResource.h> #include <RendererCore/AnimationSystem/SkeletonResource.h> // clang-format off EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(ezAnimGraphNode, 1, ezRTTINoAllocator) { EZ_BEGIN_PROPERTIES { EZ_ACCESSOR_PROPERTY("CustomTitle", GetCustomNodeTitle, SetCustomNodeTitle), } EZ_END_PROPERTIES; } EZ_END_DYNAMIC_REFLECTED_TYPE; // clang-format on ezAnimGraphNode::ezAnimGraphNode() = default; ezAnimGraphNode::~ezAnimGraphNode() = default; ezResult ezAnimGraphNode::SerializeNode(ezStreamWriter& stream) const { stream.WriteVersion(1); // no need to serialize this, not used at runtime // stream << m_CustomNodeTitle; return EZ_SUCCESS; } ezResult ezAnimGraphNode::DeserializeNode(ezStreamReader& stream) { stream.ReadVersion(1); // no need to serialize this, not used at runtime // stream >> m_CustomNodeTitle; return EZ_SUCCESS; } EZ_STATICLINK_FILE(RendererCore, RendererCore_AnimationSystem_AnimGraph_Implementation_AnimGraphNode);