/
redgpu
/
ezEngine
Обзор
Документация
Войти
/
redgpu
/
ezEngine
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
dev
Code/Engine/GameEngine/Physics/Implementation/CharacterControllerComponent.cpp
29 строк
1 KB
Jan Krassnigg
Made mouse move values resolution independent (#1552)
05 май 2025, 22:29
Не верифицирован
05 май 2025, 22:29
4fb5539
Код
Авторство
О чём код?
#include <GameEngine/GameEnginePCH.h> #include <Core/WorldSerializer/WorldReader.h> #include <Core/WorldSerializer/WorldWriter.h> #include <GameEngine/Physics/CharacterControllerComponent.h> ////////////////////////////////////////////////////////////////////////// // clang-format off EZ_IMPLEMENT_MESSAGE_TYPE(ezMsgMoveCharacterController); EZ_BEGIN_DYNAMIC_REFLECTED_TYPE(ezMsgMoveCharacterController, 1, ezRTTIDefaultAllocator<ezMsgMoveCharacterController>) { EZ_BEGIN_PROPERTIES { EZ_MEMBER_PROPERTY("MoveForwards", m_fMoveForwards), EZ_MEMBER_PROPERTY("MoveBackwards", m_fMoveBackwards), EZ_MEMBER_PROPERTY("StrafeLeft", m_fStrafeLeft), EZ_MEMBER_PROPERTY("StrafeRight", m_fStrafeRight), EZ_MEMBER_PROPERTY("RotateLeft", m_fRotateLeft), EZ_MEMBER_PROPERTY("RotateRight", m_fRotateRight), EZ_MEMBER_PROPERTY("Run", m_bRun), EZ_MEMBER_PROPERTY("Jump", m_bJump), EZ_MEMBER_PROPERTY("Crouch", m_bCrouch), } EZ_END_PROPERTIES; } EZ_END_DYNAMIC_REFLECTED_TYPE; EZ_STATICLINK_FILE(GameEngine, GameEngine_Physics_Implementation_CharacterControllerComponent);