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Code/Engine/GameEngine/Messages/ExportMessage.h
14 строк
638 B
C-Core
Visual Script Compiler Refactoring (#1526)
13 апр 2025, 22:24
Не верифицирован
13 апр 2025, 22:24
12637e3
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#pragma once #include <Foundation/Communication/Message.h> #include <GameEngine/GameEngineDLL.h> /// \brief Message that is sent to all game objects when a scene or prefab is being exported. /// This message can be handled in scripts or custom components to e.g. remove editor only objects/components or save custom data. struct EZ_GAMEENGINE_DLL ezMsgExport : public ezMessage { EZ_DECLARE_MESSAGE_TYPE(ezMsgExport, ezMessage); ezString m_sDocumentType; ///< The type of document that is being exported, e.g. "Prefab", "Scene", etc. ezString m_sDocumentGuid; ///< The GUID (as string) of the document that is being exported. };