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Code/Engine/GameEngine/GameEnginePCH.cpp
67 строк
5 KB
C-Core
Render Pipeline Blackboards (#1974)
06 июл 2026, 13:55
Не верифицирован
06 июл 2026, 13:55
5715bdc
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#include <GameEngine/GameEnginePCH.h> EZ_STATICLINK_LIBRARY(GameEngine) { if (bReturn) return; EZ_STATICLINK_REFERENCE(GameEngine_AI_Implementation_SensorComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_ColorAnimationComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_FollowSplineComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_PropertyAnimComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_PropertyAnimResource); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_ResetTransformComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_RotorComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_SliderComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Implementation_TransformComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_AimIKComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_AnimatedMeshComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_AnimationControllerComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_JointAttachmentComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_JointOverrideComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_LodAnimatedMeshComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_MotionMatchingComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_SimpleAnimationComponent); EZ_STATICLINK_REFERENCE(GameEngine_Animation_Skeletal_Implementation_TwoBoneIKComponent); EZ_STATICLINK_REFERENCE(GameEngine_Configuration_Implementation_RendererProfileConfigs); EZ_STATICLINK_REFERENCE(GameEngine_Configuration_Implementation_XRConfig); EZ_STATICLINK_REFERENCE(GameEngine_Console_Implementation_ConsoleActions); EZ_STATICLINK_REFERENCE(GameEngine_DearImgui_Implementation_DearImgui); EZ_STATICLINK_REFERENCE(GameEngine_DearImgui_Implementation_DearImguiRenderer); EZ_STATICLINK_REFERENCE(GameEngine_Effects_Wind_Implementation_SimpleWindComponent); EZ_STATICLINK_REFERENCE(GameEngine_Effects_Wind_Implementation_SimpleWindWorldModule); EZ_STATICLINK_REFERENCE(GameEngine_Effects_Wind_Implementation_WindVolumeComponent); EZ_STATICLINK_REFERENCE(GameEngine_GameApplication_Implementation_GameApplication); EZ_STATICLINK_REFERENCE(GameEngine_GameState_Implementation_FallbackGameState); EZ_STATICLINK_REFERENCE(GameEngine_GameState_Implementation_GameState); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_GrabbableItemComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_GreyBoxComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_InputComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_MarkerComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_PlayerStartPointComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_SceneTransitionComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_SpawnBoxComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_SpawnComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_TimedDeathComponent); EZ_STATICLINK_REFERENCE(GameEngine_Gameplay_Implementation_TriggerDelayModifierComponent); EZ_STATICLINK_REFERENCE(GameEngine_Input_XBoxController_InputDeviceXBox); EZ_STATICLINK_REFERENCE(GameEngine_Messages_Implementation_DamageMessage); EZ_STATICLINK_REFERENCE(GameEngine_Messages_Implementation_ExportMessage); EZ_STATICLINK_REFERENCE(GameEngine_Physics_Implementation_CharacterControllerComponent); EZ_STATICLINK_REFERENCE(GameEngine_StateMachine_Implementation_StateMachine); EZ_STATICLINK_REFERENCE(GameEngine_StateMachine_Implementation_StateMachineBuiltins); EZ_STATICLINK_REFERENCE(GameEngine_StateMachine_Implementation_StateMachineComponent); EZ_STATICLINK_REFERENCE(GameEngine_StateMachine_Implementation_StateMachineResource); EZ_STATICLINK_REFERENCE(GameEngine_StateMachine_Implementation_StateMachineState_Script); EZ_STATICLINK_REFERENCE(GameEngine_Utils_Implementation_ImageDataResource); EZ_STATICLINK_REFERENCE(GameEngine_Volumes_Implementation_VolumeComponent); EZ_STATICLINK_REFERENCE(GameEngine_Volumes_Implementation_VolumeSamplerComponent); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_Declaration); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_DeviceTrackingComponent); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_SpatialAnchorComponent); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_StageSpaceComponent); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_VisualizeHandComponent); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_XRInputDevice); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_XRInterface); EZ_STATICLINK_REFERENCE(GameEngine_XR_Implementation_XRSwapChain); }