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Code/Engine/Foundation/SimdMath/Implementation/FPU/FPUDouble_inl.h
224 строки
4 KB
Trevor Cash
Add ezSimdDouble class (#1733)
07 дек 2025, 11:14
Не верифицирован
07 дек 2025, 11:14
e19d429
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#pragma once EZ_ALWAYS_INLINE ezSimdDouble::ezSimdDouble() {} EZ_ALWAYS_INLINE ezSimdDouble::ezSimdDouble(float f) { m_v.Set((double)f); } EZ_ALWAYS_INLINE ezSimdDouble::ezSimdDouble(double f) { m_v.Set(f); } EZ_ALWAYS_INLINE ezSimdDouble::ezSimdDouble(ezInt32 i) { m_v.Set((double)i); } EZ_ALWAYS_INLINE ezSimdDouble::ezSimdDouble(ezUInt32 i) { m_v.Set((double)i); } EZ_ALWAYS_INLINE ezSimdDouble::ezSimdDouble(ezAngle a) { m_v.Set(a.GetRadian()); } EZ_ALWAYS_INLINE ezSimdDouble::ezSimdDouble(ezInternal::QuadFloat v) { m_v.Set(v.x); } EZ_ALWAYS_INLINE ezSimdDouble::ezSimdDouble(ezInternal::QuadDouble v) { m_v = v; } EZ_ALWAYS_INLINE ezSimdDouble::operator double() const { return m_v.x; } // static EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::MakeZero() { return ezSimdDouble(0.0); } // static EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::MakeNaN() { return ezSimdDouble(ezMath::NaN<double>()); } EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::operator+(const ezSimdDouble& f) const { return m_v + f.m_v; } EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::operator-(const ezSimdDouble& f) const { return m_v - f.m_v; } EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::operator*(const ezSimdDouble& f) const { return m_v.CompMul(f.m_v); } EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::operator/(const ezSimdDouble& f) const { return m_v.CompDiv(f.m_v); } EZ_ALWAYS_INLINE ezSimdDouble& ezSimdDouble::operator+=(const ezSimdDouble& f) { m_v += f.m_v; return *this; } EZ_ALWAYS_INLINE ezSimdDouble& ezSimdDouble::operator-=(const ezSimdDouble& f) { m_v -= f.m_v; return *this; } EZ_ALWAYS_INLINE ezSimdDouble& ezSimdDouble::operator*=(const ezSimdDouble& f) { m_v = m_v.CompMul(f.m_v); return *this; } EZ_ALWAYS_INLINE ezSimdDouble& ezSimdDouble::operator/=(const ezSimdDouble& f) { m_v = m_v.CompDiv(f.m_v); return *this; } EZ_ALWAYS_INLINE bool ezSimdDouble::IsEqual(const ezSimdDouble& rhs, const ezSimdDouble& dEpsilon) const { return m_v.IsEqual(rhs.m_v, dEpsilon); } EZ_ALWAYS_INLINE bool ezSimdDouble::operator==(const ezSimdDouble& f) const { return m_v.x == f.m_v.x; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator!=(const ezSimdDouble& f) const { return m_v.x != f.m_v.x; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator>=(const ezSimdDouble& f) const { return m_v.x >= f.m_v.x; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator>(const ezSimdDouble& f) const { return m_v.x > f.m_v.x; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator<=(const ezSimdDouble& f) const { return m_v.x <= f.m_v.x; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator<(const ezSimdDouble& f) const { return m_v.x < f.m_v.x; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator==(double f) const { return m_v.x == f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator!=(double f) const { return m_v.x != f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator>(double f) const { return m_v.x > f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator>=(double f) const { return m_v.x >= f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator<(double f) const { return m_v.x < f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator<=(double f) const { return m_v.x <= f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator==(float f) const { return m_v.x == (double)f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator!=(float f) const { return m_v.x != (double)f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator>(float f) const { return m_v.x > (double)f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator>=(float f) const { return m_v.x >= (double)f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator<(float f) const { return m_v.x < (double)f; } EZ_ALWAYS_INLINE bool ezSimdDouble::operator<=(float f) const { return m_v.x <= (double)f; } EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::GetReciprocal() const { return ezSimdDouble(1.0 / m_v.x); } EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::GetSqrt() const { return ezSimdDouble(ezMath::Sqrt(m_v.x)); } EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::GetInvSqrt() const { return ezSimdDouble(1.0 / ezMath::Sqrt(m_v.x)); } EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::Max(const ezSimdDouble& f) const { return m_v.CompMax(f.m_v); } EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::Min(const ezSimdDouble& f) const { return m_v.CompMin(f.m_v); } EZ_ALWAYS_INLINE ezSimdDouble ezSimdDouble::Abs() const { return ezSimdDouble(ezMath::Abs(m_v.x)); }