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Code/Engine/Core/Messages/ApplyOnlyToMessage.h
15 строк
529 B
Jan Krassnigg
Improved code documentation: Core, Texture, Utilities (#1666)
23 сен 2025, 09:56
Не верифицирован
23 сен 2025, 09:56
a9f6901
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#pragma once #include <Core/World/Declarations.h> #include <Foundation/Communication/Message.h> /// \brief Message used to restrict an operation to apply only to a specific game object. /// /// This message carries a game object handle to specify which object should be affected /// by a particular operation, allowing selective application of effects or behaviors. struct EZ_CORE_DLL ezMsgOnlyApplyToObject : public ezMessage { EZ_DECLARE_MESSAGE_TYPE(ezMsgOnlyApplyToObject, ezMessage); ezGameObjectHandle m_hObject; };