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ezEngine
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Code/Engine/Core/CorePCH.cpp
67 строк
4 KB
wdstudiosma
Add Comment Nodes to all Visual Graphs (#1871)
17 мар 2026, 20:18
Не верифицирован
17 мар 2026, 20:18
1a75abf
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О чём код?
#include <Core/CorePCH.h> EZ_STATICLINK_LIBRARY(Core) { if (bReturn) return; EZ_STATICLINK_REFERENCE(Core_Collection_Implementation_CollectionComponent); EZ_STATICLINK_REFERENCE(Core_Collection_Implementation_CollectionResource); EZ_STATICLINK_REFERENCE(Core_Configuration_Implementation_PlatformProfile); EZ_STATICLINK_REFERENCE(Core_Curves_Implementation_ColorGradientResource); EZ_STATICLINK_REFERENCE(Core_Curves_Implementation_Curve1DResource); EZ_STATICLINK_REFERENCE(Core_GameApplication_Implementation_GameApplicationBase); EZ_STATICLINK_REFERENCE(Core_GameState_Implementation_ForwardEventsToGameStateComponent); EZ_STATICLINK_REFERENCE(Core_GameState_Implementation_GameStateBase); EZ_STATICLINK_REFERENCE(Core_Graphics_Implementation_Camera); EZ_STATICLINK_REFERENCE(Core_Graphics_Implementation_Spline); EZ_STATICLINK_REFERENCE(Core_Input_DeviceTypes_DeviceTypes); EZ_STATICLINK_REFERENCE(Core_Input_Implementation_InputDevice); EZ_STATICLINK_REFERENCE(Core_Input_Implementation_Startup); EZ_STATICLINK_REFERENCE(Core_Input_Implementation_VirtualThumbStick); EZ_STATICLINK_REFERENCE(Core_Interfaces_NavmeshGeoWorldModule); EZ_STATICLINK_REFERENCE(Core_Interfaces_PhysicsWorldModule); EZ_STATICLINK_REFERENCE(Core_Interfaces_SoundInterface); EZ_STATICLINK_REFERENCE(Core_Interfaces_WindWorldModule); EZ_STATICLINK_REFERENCE(Core_Messages_Implementation_ApplyOnlyToMessage); EZ_STATICLINK_REFERENCE(Core_Messages_Implementation_Messages); EZ_STATICLINK_REFERENCE(Core_Messages_Implementation_SetColorMessage); EZ_STATICLINK_REFERENCE(Core_Physics_Implementation_SurfaceResource); EZ_STATICLINK_REFERENCE(Core_Physics_Implementation_SurfaceResourceDescriptor); EZ_STATICLINK_REFERENCE(Core_Platform_Android_InputDevice_Android); EZ_STATICLINK_REFERENCE(Core_Platform_GLFW_ControllerInput_GLFW); EZ_STATICLINK_REFERENCE(Core_Platform_GLFW_InputDevice_GLFW); EZ_STATICLINK_REFERENCE(Core_Platform_GLFW_Window_GLFW); EZ_STATICLINK_REFERENCE(Core_Platform_Win_InputDevice_Win); EZ_STATICLINK_REFERENCE(Core_Prefabs_Implementation_PrefabReferenceComponent); EZ_STATICLINK_REFERENCE(Core_Prefabs_Implementation_PrefabResource); EZ_STATICLINK_REFERENCE(Core_ResourceManager_Implementation_Resource); EZ_STATICLINK_REFERENCE(Core_ResourceManager_Implementation_ResourceManager); EZ_STATICLINK_REFERENCE(Core_Scripting_Implementation_ScriptAttributes); EZ_STATICLINK_REFERENCE(Core_Scripting_Implementation_ScriptClassResource); EZ_STATICLINK_REFERENCE(Core_Scripting_Implementation_ScriptComponent); EZ_STATICLINK_REFERENCE(Core_Scripting_Implementation_ScriptCoroutine); EZ_STATICLINK_REFERENCE(Core_Scripting_Implementation_ScriptWorldModule); EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptCoroutine_MoveTo); EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptCoroutine_TweenProperty); EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptCoroutine_Wait); EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptExtensionClass_CVar); EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptExtensionClass_Log); EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptExtensionClass_Physics); EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptExtensionClass_Prefabs); EZ_STATICLINK_REFERENCE(Core_Scripting_ScriptClasses_Implementation_ScriptExtensionClass_StableRandom); EZ_STATICLINK_REFERENCE(Core_System_Implementation_WindowManager); EZ_STATICLINK_REFERENCE(Core_Utils_Implementation_Blackboard); EZ_STATICLINK_REFERENCE(Core_Utils_Implementation_CustomData); EZ_STATICLINK_REFERENCE(Core_Utils_Implementation_IntervalScheduler); EZ_STATICLINK_REFERENCE(Core_World_Implementation_Component); EZ_STATICLINK_REFERENCE(Core_World_Implementation_ComponentManager); EZ_STATICLINK_REFERENCE(Core_World_Implementation_Declarations); EZ_STATICLINK_REFERENCE(Core_World_Implementation_EventMessageHandlerComponent); EZ_STATICLINK_REFERENCE(Core_World_Implementation_GameObject); EZ_STATICLINK_REFERENCE(Core_World_Implementation_SettingsComponent); EZ_STATICLINK_REFERENCE(Core_World_Implementation_SpatialSystem); EZ_STATICLINK_REFERENCE(Core_World_Implementation_SpatialSystem_RegularGrid); EZ_STATICLINK_REFERENCE(Core_World_Implementation_World); EZ_STATICLINK_REFERENCE(Core_World_Implementation_WorldModule); }