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Code/EditorPlugins/Scene/EditorPluginScene/Patches/GameComponentsPluginPatches.cpp
26 строк
920 B
Jan Krassnigg
Fixed #845: Improved Jolt rope and Fake rope (#931)
02 май 2023, 23:31
Не верифицирован
02 май 2023, 23:31
2f34792
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#include <EditorPluginScene/EditorPluginScenePCH.h> ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// #include <Foundation/Serialization/AbstractObjectGraph.h> #include <Foundation/Serialization/GraphPatch.h> class ezFakeRopeComponentPatch_2_3 : public ezGraphPatch { public: ezFakeRopeComponentPatch_2_3() : ezGraphPatch("ezFakeRopeComponent", 3) { } virtual void Patch(ezGraphPatchContext& ref_context, ezAbstractObjectGraph* pGraph, ezAbstractObjectNode* pNode) const override { pNode->RenameProperty("Anchor", "Anchor2"); pNode->RenameProperty("AttachToOrigin", "AttachToAnchor1"); pNode->RenameProperty("AttachToAnchor", "AttachToAnchor2"); } }; ezFakeRopeComponentPatch_2_3 g_ezFakeRopeComponentPatch_2_3;