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Code/EditorPlugins/Particle/EnginePluginParticle/EnginePluginParticlePCH.h
22 строки
970 B
Ingrater
Format everything using clang-format (#267)
22 июл 2020, 21:23
Не верифицирован
22 июл 2020, 21:23
878ce7e
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#pragma once #include <Foundation/Basics.h> // <StaticLinkUtil::StartHere> // all include's before this will be left alone and not replaced by the StaticLinkUtil // all include's AFTER this will be removed by the StaticLinkUtil and updated by what is actually used throughout the library #include <EnginePluginParticle/EnginePluginParticleDLL.h> #include <Core/Graphics/Geometry.h> #include <EditorEngineProcessFramework/EngineProcess/EngineProcessMessages.h> #include <Foundation/IO/FileSystem/FileSystem.h> #include <Foundation/Logging/Log.h> #include <Foundation/Strings/StringBuilder.h> #include <GameEngine/GameApplication/GameApplication.h> #include <ParticlePlugin/Resources/ParticleEffectResource.h> #include <ParticlePlugin/WorldModule/ParticleWorldModule.h> #include <RendererCore/Debug/DebugRenderer.h> #include <RendererCore/RenderContext/RenderContext.h> #include <RendererCore/RenderWorld/RenderWorld.h> #include <SharedPluginAssets/Common/Messages.h>