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Code/EditorPlugins/Particle/EditorPluginParticle/CMakeLists.txt
28 строк
746 B
Jan Krassnigg
ezPluginBundles can now configure their own data directories to use (#1985)
13 июл 2026, 10:40
Не верифицирован
13 июл 2026, 10:40
2fe8e9b
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ez_cmake_init() ez_requires_editor() # Get the name of this folder as the project name get_filename_component(PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME_WE) ez_create_target(LIBRARY ${PROJECT_NAME}) ez_link_target_qt(TARGET ${PROJECT_NAME} COMPONENTS Core Gui Widgets) target_link_libraries(${PROJECT_NAME} PRIVATE EditorFramework GameEngine ParticlePlugin SharedPluginAssets ) add_dependencies(${PROJECT_NAME} EnginePluginParticle ) # ParticlePlugin exposes headers that include shared C++/HLSL data structs from the Data directory. # Those include paths are PRIVATE on ParticlePlugin so we must repeat them here. target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../../../../Data/Base" )