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Code/EditorPlugins/Assets/SharedPluginAssets/Common/Messages.h
31 строка
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Jan Krassnigg
Mesh asset improvements (camera mode, material picking, colmeshes with many materials (#1852)
08 мар 2026, 16:32
Не верифицирован
08 мар 2026, 16:32
b0c0266
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#pragma once #include <EditorEngineProcessFramework/EngineProcess/EngineProcessMessages.h> #include <SharedPluginAssets/SharedPluginAssetsDLL.h> class EZ_SHAREDPLUGINASSETS_DLL ezEditorEngineRestartSimulationMsg : public ezEditorEngineDocumentMsg { EZ_ADD_DYNAMIC_REFLECTION(ezEditorEngineRestartSimulationMsg, ezEditorEngineDocumentMsg); public: }; class EZ_SHAREDPLUGINASSETS_DLL ezEditorEngineLoopAnimationMsg : public ezEditorEngineDocumentMsg { EZ_ADD_DYNAMIC_REFLECTION(ezEditorEngineLoopAnimationMsg, ezEditorEngineDocumentMsg); public: bool m_bLoop; }; class EZ_SHAREDPLUGINASSETS_DLL ezEditorEngineSetMaterialsMsg : public ezEditorEngineDocumentMsg { EZ_ADD_DYNAMIC_REFLECTION(ezEditorEngineSetMaterialsMsg, ezEditorEngineDocumentMsg); public: ezHybridArray<ezString, 16> m_Materials; /// \brief Human-readable display name for each material slot (e.g. the material asset filename). /// Used by asset previews to show which material is under the cursor. ezHybridArray<ezString, 16> m_SlotNames; };