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Code/EditorPlugins/Assets/EnginePluginAssets/EnginePluginAssetsPCH.h
23 строки
963 B
Ingrater
Format everything using clang-format (#267)
22 июл 2020, 21:23
Не верифицирован
22 июл 2020, 21:23
878ce7e
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#pragma once #include <Foundation/Basics.h> // <StaticLinkUtil::StartHere> // all include's before this will be left alone and not replaced by the StaticLinkUtil // all include's AFTER this will be removed by the StaticLinkUtil and updated by what is actually used throughout the library #include <EnginePluginAssets/EnginePluginAssetsDLL.h> #include <Core/Graphics/Geometry.h> #include <Core/ResourceManager/ResourceManager.h> #include <Core/World/Component.h> #include <Core/World/GameObject.h> #include <EditorEngineProcessFramework/EngineProcess/EngineProcessDocumentContext.h> #include <Foundation/Containers/DynamicArray.h> #include <Foundation/IO/FileSystem/FileSystem.h> #include <Foundation/Logging/Log.h> #include <Foundation/Strings/StringBuilder.h> #include <GameEngine/GameApplication/GameApplication.h> #include <RendererCore/Pipeline/View.h> #include <RendererCore/RenderContext/RenderContext.h> #include <SharedPluginAssets/Common/Messages.h>