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Code/EditorPlugins/Assets/EditorPluginAssets/LUTAsset/LUTAssetWindow.cpp
97 строк
4 KB
Jan Krassnigg
Updated ADS and fixed document layout restoration (#1497)
28 фев 2025, 12:35
Не верифицирован
28 фев 2025, 12:35
2e065c5
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#include <EditorPluginAssets/EditorPluginAssetsPCH.h> #include <EditorFramework/Assets/AssetStatusIndicator.moc.h> #include <EditorFramework/DocumentWindow/OrbitCamViewWidget.moc.h> #include <EditorFramework/InputContexts/EditorInputContext.h> #include <EditorPluginAssets/LUTAsset/LUTAsset.h> #include <EditorPluginAssets/LUTAsset/LUTAssetWindow.moc.h> #include <GuiFoundation/ActionViews/MenuBarActionMapView.moc.h> #include <GuiFoundation/ActionViews/ToolBarActionMapView.moc.h> #include <GuiFoundation/DockPanels/DocumentPanel.moc.h> #include <GuiFoundation/PropertyGrid/PropertyGridWidget.moc.h> ////////////////////////////////////////////////////////////////////////// // ezLUTAssetActions ////////////////////////////////////////////////////////////////////////// void ezLUTAssetActions::RegisterActions() {} void ezLUTAssetActions::UnregisterActions() {} void ezLUTAssetActions::MapActions(ezStringView sMapping) {} ////////////////////////////////////////////////////////////////////////// // ezQtTextureAssetDocumentWindow ////////////////////////////////////////////////////////////////////////// ezQtLUTAssetDocumentWindow::ezQtLUTAssetDocumentWindow(ezLUTAssetDocument* pDocument) : ezQtDocumentWindow(pDocument) { // Menu Bar { ezQtMenuBarActionMapView* pMenuBar = static_cast<ezQtMenuBarActionMapView*>(menuBar()); ezActionContext context; context.m_sMapping = "LUTAssetMenuBar"; context.m_pDocument = pDocument; context.m_pWindow = this; pMenuBar->SetActionContext(context); } // Tool Bar { ezQtToolBarActionMapView* pToolBar = new ezQtToolBarActionMapView("Toolbar", this); ezActionContext context; context.m_sMapping = "LUTAssetToolBar"; context.m_pDocument = pDocument; context.m_pWindow = this; pToolBar->SetActionContext(context); pToolBar->setObjectName("LUTAssetWindowToolBar"); addToolBar(pToolBar); } // 3D View { /* TODO: Add live 3D preview of the LUT with a slider for the strength etc. SetTargetFramerate(10); m_ViewConfig.m_Camera.LookAt(ezVec3(-2, 0, 0), ezVec3(0, 0, 0), ezVec3(0, 0, 1)); m_ViewConfig.ApplyPerspectiveSetting(90); m_pViewWidget = new ezQtOrbitCamViewWidget(this, &m_ViewConfig); m_pViewWidget->ConfigureOrbitCameraVolume(ezVec3(0), ezVec3(1.0f), ezVec3(-1, 0, 0)); AddViewWidget(m_pViewWidget); ezQtViewWidgetContainer* pContainer = new ezQtViewWidgetContainer(this, m_pViewWidget, nullptr); m_pDockManager->setCentralWidget(pContainer);*/ } { ezQtDocumentPanel* pPropertyPanel = new ezQtDocumentPanel(GetContainerWindow()->GetDockManager(), this, pDocument); pPropertyPanel->setObjectName("LUTAssetDockWidget"); pPropertyPanel->setWindowTitle("LUT Properties"); pPropertyPanel->show(); ezQtPropertyGridWidget* pPropertyGrid = new ezQtPropertyGridWidget(pPropertyPanel, pDocument); QWidget* pWidget = new QWidget(); pWidget->setObjectName("Group"); pWidget->setLayout(new QVBoxLayout()); pWidget->setContentsMargins(0, 0, 0, 0); pWidget->layout()->setContentsMargins(0, 0, 0, 0); pWidget->layout()->addWidget(new ezQtAssetStatusIndicator((ezAssetDocument*)GetDocument())); pWidget->layout()->addWidget(pPropertyGrid); pPropertyPanel->setWidget(pWidget, ads::CDockWidget::ForceNoScrollArea); m_pDockManager->addDockWidgetTab(ads::RightDockWidgetArea, pPropertyPanel); pDocument->GetSelectionManager()->SetSelection(pDocument->GetObjectManager()->GetRootObject()->GetChildren()[0]); } FinishWindowCreation(); }