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Code/EditorPlugins/Assets/EditorPluginAssets/EditorPluginAssetsPCH.h
53 строки
2 KB
Jan Krassnigg
Visual graph infrastructure cleanup (#1821)
19 фев 2026, 09:02
Не верифицирован
19 фев 2026, 09:02
7f7f12f
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#pragma once #include <Foundation/Basics.h> #include <Foundation/Platform/Win/Utils/IncludeWindows.h> #include <QWidget> // <StaticLinkUtil::StartHere> // all include's before this will be left alone and not replaced by the StaticLinkUtil // all include's AFTER this will be removed by the StaticLinkUtil and updated by what is actually used throughout the library #include <EditorPluginAssets/EditorPluginAssetsDLL.h> #include <Foundation/Containers/Deque.h> #include <Foundation/Containers/DynamicArray.h> #include <Foundation/IO/FileSystem/FileReader.h> #include <Foundation/IO/OSFile.h> #include <Foundation/Reflection/Reflection.h> #include <Foundation/Reflection/ReflectionUtils.h> #include <Foundation/Strings/String.h> #include <Foundation/Strings/StringBuilder.h> #include <Foundation/Strings/TranslationLookup.h> #include <Texture/Image/ImageConversion.h> #include <Core/World/GameObject.h> #include <EditorFramework/EditorApp/EditorApp.moc.h> #include <Foundation/Utilities/AssetFileHeader.h> #include <GuiFoundation/Action/ActionManager.h> #include <GuiFoundation/UIServices/ImageCache.moc.h> #include <ToolsFoundation/Command/TreeCommands.h> #include <ToolsFoundation/Command/VisualGraphCommands.h> #include <ToolsFoundation/Reflection/IReflectedTypeAccessor.h> #include <ToolsFoundation/Reflection/ToolsReflectionUtils.h> #include <QAbstractItemModel> #include <QIcon> #include <QInputDialog> #include <QItemSelectionModel> #include <QLabel> #include <QLayout> #include <QPaintEngine> #include <QPainter> #include <QPushButton> #include <QSplitter> #include <QStringList> #include <QTextEdit> #include <QTimer> #include <QToolBar> #include <QTreeView> #include <QWidget> #include <QtWidgets> #include <qevent.h>