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Code/Editor/EditorFramework/Preferences/ProjectPreferences.h
25 строк
776 B
Jan Krassnigg
Selective mesh import and automatic LOD setup (#1550)
01 май 2025, 21:45
Не верифицирован
01 май 2025, 21:45
1c90eeb
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#pragma once #include <EditorFramework/Preferences/Preferences.h> #include <Foundation/Strings/String.h> /// \brief Stores project specific preferences for the current user class EZ_EDITORFRAMEWORK_DLL ezProjectPreferencesUser : public ezPreferences { EZ_ADD_DYNAMIC_REFLECTION(ezProjectPreferencesUser, ezPreferences); public: ezProjectPreferencesUser(); // which apps to launch as external 'Players' (other than ezPlayer.exe) ezDynamicArray<ezString> m_PlayerApps; // the directory where the project should be exported to ezString m_sExportFolder; // path to a folder where shared materials should be stored ezString m_sSharedMaterialFolder; // the default mesh include tag used to indicate that a sub-mesh is an LOD ezString m_sMeshLodPrefix; };